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  1. #1
    Player
    Mindylou's Avatar
    Join Date
    Feb 2014
    Posts
    263
    Character
    Hot Lips
    World
    Hyperion
    Main Class
    Conjurer Lv 69
    Keep fates, 100%
    (0)

  2. #2
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    FATEs (and bits of the open world) could do far worse than take some inspiration from GW2.

    Change syncing so I don't lose access to my abilities, make the whole area synced not just the FATEs and link FATEs together in interesting ways with some of the big ones culminating in Hamlet defense type events that involve DoL/DoH.
    (1)

  3. #3
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    My only problem with FATEs isn't that they're there, it's that SE does nothing interesting with them. We have a handful of FATEs that have consequences, and by consequences I mean a NPC who sells a minion goes missing... There are FATEs where you're apparently culling an invasive species. Fail that FATE? Nothing happens. Mobs don't spawn any differently. You have FATEs where you're killing creatures to prevent natural disasters like a landslide. Again, nothing happens. Rocks don't block the path and need clearing. While they're painted as open world content, they're really nothing more than static instances...

    They need more interconnectivity and consequences. I would much rather have fewer, well thought out and connected FATEs, then what we have now. FATEs currently have quantity and very little quality.
    (3)

  4. #4
    Player
    Blackweaver's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Kailia Greenheart
    World
    Balmung
    Main Class
    Conjurer Lv 100
    If someone don't like fates, they can simply not do them. But myself and others, we do do fates. They can get fun even for RP. So just because you don't like fates, don't need to remove it from the rest of us.
    (2)

  5. #5
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    Fates are fine as long as they aren't involved in quests
    (1)

  6. #6
    Player
    Diavolo's Avatar
    Join Date
    Aug 2013
    Posts
    256
    Character
    Maximilian Vitalis
    World
    Faerie
    Main Class
    Archer Lv 50
    I like fates. The only complaint I have is when you're in the middle of a quest and one begins right on you. They should have something that lets you confirm/deny participation in a fate.
    (0)

  7. #7
    Player
    OranKells's Avatar
    Join Date
    Jul 2011
    Posts
    207
    Character
    Oran Kells
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    False choice. This isn't an either/or question. Do I like FATES currently as is? No. Do I want them to removed all together? No.

    the problem I have with fates is the complete lack of strategy. they all basically boil down to tag as many mobs as possible or max out dps get gold and get out. In crowded areas for exp grind & atma farming. It typically boils down to spamming AOEs and get gold as fast as possible There is no sense of challenge or danger. the one debatable exception is odin & behemoth, but both those things only drop items for vanity and with enough people it too becomes a zerg fest that lasts only a few minutes

    At the same time, one of the major flaws I found with the game is the lack of open world content. I want to be able to do things with my FC that aren't in nice little groups of 4 or 8, that isn't in a weekly lockout or put through a duty finder. Nothing out there is particularly dangerous, challenging or rewarding.

    What I would like to see is more complicated, challenging fates. Wasn't there something about the Primals popping out in the open world. whatever happened to that?
    (2)

  8. #8
    Player
    Khazar's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    194
    Character
    Khazar Karnak
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    FATE are ok, the thing is that most of us hate that they relate things like relic, quests or seassonal events to it i think.
    (0)
    Last edited by Khazar; 05-11-2014 at 06:24 AM. Reason: typo

  9. #9
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Fates are nothing but mindless zergs.

    Honestly they are fine to have in the game... But they need to NOT be the only/primary focus of open world. They should be a minor part of the open world. 15-20% max of the open world battle content.

    SE's focus going forward should be open world content that has 0 relation to fate content.
    (1)

  10. #10
    Player
    RazeLandale's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Raze Landale
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    There's nothing wrong with fates as a leveling mechanic. They could be better of course, they're still a bit circular, but gw2 still does them a lot better, with them chaining together or having minor consequences if you fail(outposts getting captured and such). There's a few times where you see xiv work like gw2, but they're very rare.

    But still, as is just random quests popping up to level on, it's fine. Atmas or quests telling you to do a certain fate are another issue entirely, but the fundamental fate concept isn't bad itself.
    (0)

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