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  1. #31
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Xatsh View Post
    Game should stop focusing on statics entirely in my opinion. Do not think they should have much focus on solo player either at endgame, but right now SE is making it extremely hard to run a guild in XIV due to the forced lowman/lockout content.
    This doesn't even make sense. There is literally one piece of content in this game that is heavily tailored to static groups... Coil. Casual players who cannot or do not wish to form statics have *plenty* to do, such as 4-man dungeons and roulettes, Crystal Tower (the next floor of which is coming in 2.3), dailies, Relic upgrade quests, extreme mode primals, levequests, crafting, gathering, gardening, housing and more. All of these are either solo endeavors or are tailored towards pick-up groups.

    So unless you want them to make Coil so easy that any random PUG can do it, which would leave basically no serious/challenging for static groups to work on, I don't know what else you're expecting them to do.
    (1)

  2. #32
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    I have the same problem the OP has. I've never been fond of joining statics but in other MMO's I've played there's been content for smaller groups that's difficult and offers alternative gear options and gameplay to the hardest content. Soldiery tomes are cool but they're acquired through fairly simple means and IMO the rewards aren't that spectacular (Just a few points of main stat / vitality).
    Tough Content + Small Groups + High Level Rewards = Winning
    (0)
    YouTube.com/c/iBluairjgr

  3. #33
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    I have the same problem the OP has. I've never been fond of joining statics but in other MMO's I've played there's been content for smaller groups that's difficult and offers alternative gear options and gameplay to the hardest content. Soldiery tomes are cool but they're acquired through fairly simple means and IMO the rewards aren't that spectacular (Just a few points of main stat / vitality).
    Tough Content + Small Groups + High Level Rewards = Winning
    Well 8 isn't exactly a large group/party. There's many MMOs where normal party size is 5-6. So 2 more does not a large party make XD

    There's only one large party content, Labyrynth of the Ancients, 2nd with 2.3 and Crystal Tower in fact.

    SE tried putting in 4 peep content that was a bit more difficult than the rest of the Dungeons. Pharos Sirius. Look how that turned out XD
    (0)
    Last edited by Sapphic; 05-11-2014 at 10:05 AM.

  4. #34
    Player
    jars's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Juni Esura
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    like many things in life the solution is to get out there and meet people. While I do have a static my static hasn't actually downed turn 6, and I have two kills on it. where do you think the kills came from?
    (0)

  5. #35
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Most ppl will refuse to run 2nd coil with others as they have a static already and are cautious about locking them selves out of that turn if something happens etc lol.
    Technically it's like
    End game Progression = 7 other ppl you know.
    I miss when ppl were so open about coil back in 2.1
    Lots and lots of PF groups for t1-5
    Was very convenient! But now i barely see any 2nd coil pf groups past t6, which tells me no progression will happen much till 2.3 XD
    (0)

  6. #36
    Player
    Barboron's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    630
    Character
    Bar Boron
    World
    Odin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kassiekane View Post
    I hate how all of the 'challenging' content is only meant for those in a group, with vent channels and what not. Quite obviously, you can't do a lot of these things as a PuG because of how unorganized it is.
    What you're saying here is your problem is other people and their requirements. In fact, your problem is you. Why not make your own team? A team that won't require vent/mumble/teamspeak. A team that you can organise. Set your requirements in terms of class, skill, and ilvl.

    I'm assuming you haven't tried that at all, otherwise you wouldn't be blaming others for it. It's an MMO, these are designed for playing with others.
    (0)

  7. #37
    Player
    fanservice's Avatar
    Join Date
    Sep 2013
    Posts
    245
    Character
    Astrid Merle
    World
    Leviathan
    Main Class
    Arcanist Lv 63
    Quote Originally Posted by CHunterX View Post
    You're right, it is... Which is strange, because it caters to people who only play exclusively with 7 other people.
    A group needed in order to do something challenging in an MMO?!

    mind=blown

    Not even sure who gave you those likes and why.


    The idea that a static group of the same 8 people is needed to progress is how the community views it, when in truth it boils down to a lack of trust in anyone else. I stand by my statement that this is an MMO. There's just people who make the choice of picking the same 7 other people (vast majority of the player base). Square isn't outright telling you that is how the game should be played, or how the social features of an MMO should be used. I'm not saying the method of picking the same 7 other people is wrong either, or people should do it another way, but if anyone here wants to say it's a design fault with the MMO, it isn't; it's how our community is.

    Quote Originally Posted by Tsukino View Post
    This is largely a cultural thing.

    Japanese players would mostly be embarrassed by being the one to bring a group of random people down, and so they practice in groups of people they know and then take what they've learned to the Duty Finder and "pickup" groups. English speaking players, on the other hand, tend to believe you should play more seriously with people you know, and that the only way to really get things done is in statics, Free Company groups, etc. Both methods work fine, but when there is a heavy bias toward one way it sort of forces it to be the only way to go (i.e. a large number of people believe only statics can clear things, so all the best people join statics, thus making it so only statics can clear things).

    This was also true in FFXI. NA players firmly believed endgame content like Dynamis and Salvage was designed for tight-knit groups to work on, but if you looked at shouting and search comments during JP prime times they were doing those all in pickup parties.
    (1)
    Last edited by fanservice; 05-11-2014 at 11:15 AM.

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