Holmgang really needs to be fixed but really beyond that I'm pretty happy with how WAR is at the moment.
Holmgang really needs to be fixed but really beyond that I'm pretty happy with how WAR is at the moment.
holmgang is fine as it is. Its a PVP ability like shadow bind, its crap everywhere else. Making a hallowed esque ability would not be warrior like at all. There is a big reason why tanks dont have access to TP regen like dps classes, stop spamming fracture if ure running out of TP.
This is a greedy thread, and mostly pointless. Holmgang isn't changing get over it.
IB off gcd HAHAH never will that ever happen. Nor should it since it is plenty powerful as it is right now. You are probably just using it wrong.
Foresight is good, when you know its going to be large physical damage and stack it with another DR ability. It's also good for tanking mulitmobs who are auto attacking you to death.
Keep in mind this is a percentage based off of your defense, which means its only going to get better as our stats scale up in future patches.
Also Warriors have some of the best Cross class skills in the game, your suggestions are subpar. Just ask a paladin about his cross class, im sure he would be glad to swap with you.
Holmgang is really the only thing that needs to be fixed for WAR.
The timing is just too strict because of the delay and the short duration. I don't really care about the bind though it really have very little utility
What they should do is split the skill into 2 separates buff that activates at the same time but have different duration.
- the bind would last 6 sec
- the "can't die" effect should last 12ish sec
only then, it'll be somehow helpful...
The idea that holmgang needs to = paladin's hallowed is dumb. They are not the same class. They have different abilities and uses. They are not = nor should they be.
I have used holmgang to survive many times. Sorry you can't figure it out.
I'm in the same boat, I just rarely see any instances where Holmgang is useful. Perhaps that is lack of mastery of my own class, but as a defensive cool down I usually would've died anyways or the healer healed me in time and I didn't need it to begin with.Not that they need the hate generation, but what if a heal taken from holmgang resulted in increased enmity or something to that effect? Wouldn't have to be big, but could give us a reason to use it in normal dungeons where oh shit times shouldn't be happening anyways.
I honestly don't think I've ever used it intentionally as of yet.
I'd be fine with them dropping the approach of making it a shitty Hallowed Ground equivalent and simply try to make it into a skill incomparable to the Gladiator skill set. Just something that sets them apart.
If they want to make it a PvP skill then make it a PvP only skill and give us an actual PvE skill. I'd assume they added the PvP only skills for just that reason. While they are at it they can do that for the other classes.holmgang is fine as it is. Its a PVP ability like shadow bind, its crap everywhere else. Making a hallowed esque ability would not be warrior like at all. There is a big reason why tanks dont have access to TP regen like dps classes, stop spamming fracture if ure running out of TP.
Also I don't want the skill to be like Hallowed Ground and would be fine with it building off of the Warrior theme. Hell, they could make it into a damage/critical chance boost based on % of missing HP. Their Wrath stacks already give them passive Critical Chance so it would build off of that concept not to mention they get Internal Release as a Cross Class.
It is a greedy thread, but Holmgang is shit. This problem isn't unique to Warriors. Many classes have their share of useless/pointless skills. Sword Oath stands out as being a very shit skill. I'm sure someone has numbers to prove me wrong, but I look at this skill and wonder why they wasted a Job skill on this.
I think that over all the Cross Class system is very weak in terms of actual choices, Warriors being an exception. Why are Savage Blade and Skull Sunder CC skills?
Holmgang doesn't need to be Hallowed Ground, nor should it. However, it's currently trying to be too many things at once and sucks at all of them. It honestly doesn't even fit that well into the Warrior tanking mantra of "weaker effect but more frequent use" because the situations where you'd use a skill like Holmgang are likely going to be in later phases of a fight and it likely will not be off CD again at that point. Furthermore it's really easy to completely negate any benefit from it if you are healed during the duration. You effectively end up binding yourself for no reason. The only really useful times to use this is when I know I'm not going to get topped off for a Mountain Buster (or equivalent attack) and a damage reduction CD won't save me. As I said, these situations usually won't come up in competent groups until later phases of a fight so this skill ends up being used once a fight, maybe.
It's current "can't die" mechanic just feels like it was added to appease Warriors that were crying that we don't have Hallowed Ground when we really don't need to have that skill to be fine. Make it a utility skill that is actually worth using rather than being a skill I pop when my healer falls asleep at the key board.
I have also survived times using holmgang but it still doesn't make it any less than a shitty skill as it still doesn't bring much utility to the group.
It won't give healers any breathing space, it won't get you through heavy damage phases, it doesn't lift any burden from the group.
All it doesn't is give extra time to receive the heals that were already coming your way in hope to mitigate the risk of them coming too late. So yeah, you can still find use of Holmgang but it'd be much more useful without the bind still.
I could completely remove Holmgang from my hotbar and no one would notice or blame me, and it would affect WAR ability to Tank.
tldr: WAR without Holmgang is just as good as WAR with Holmgang so it'll be nice if SE could make it more useful.
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