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Thread: WAR Adjustments

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  1. #1
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Quote Originally Posted by bokchoykn View Post
    Holmgang is sweet.

    You could use it vs Leviathan to interrupt Dreadstorm from the Caster Adds. Also works in Turn 9 for interrupting any spell cast from the Dalamud Spawns.
    I'm pretty sure the complaints about Holmgang center around it's uselessness in most situations as an OH SHIT button like PLD's Hallowed Ground. This is separate from the utility function of Leash and Root that it is used for, which is aggravating because it Roots the WAR and usually causes the WAR to die when used for the OH SHIT function because you're standing there while mobs pound on you or the boss is charging it's next attack to kill you. You cannot for example use Holmgang to survive Death Sentence during the Twisters phase because if you do, you'll be rooted when Twisters happens and be oneshotted. The PLD uses Hallowed Ground and is free to run around and avoid the Twisters.

    All bosses are immune to the Leash and Root that it causes anyways though except the giant slime no one cares about in WP, so basically you can only use it on adds and even then as you have already shown it's usefulness is highly limited.

    Honestly if they would just remove the Root on the WAR on Holmgang I would accept the skill as it is even with the short 6 seconds duration. It's the Root on the WAR that makes Holmgang total shit, the problem of combining the OH SHIT button, the leash button, and the knockback prevention button into 1 skill instead of being 3 different skills in any sane skillset design isn't really so bad in real world usage because you rarely have to use Hallowed Ground and Tempered Will at the same time or very close to each other as PLD.
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    Last edited by Illya; 05-13-2014 at 10:35 AM.