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Thread: WAR Adjustments

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  1. #1
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Overall I think that Warriors are fine as is. The only mechanical changes I'd really want to see would be to have some kind of critical hit based proc because the Critical Chance from Defiance seems out place and doesn't really build off of anything. It's just there.

    As for Holmgang I've always juggled around the idea that maybe the Warrior could get healed for some percentage of the damage received during the duration of the effect at the end of Holmgang. I'm not sure if this would be at all balanced, but I'd think that receiving a heal based on damage taken during it's effect would be a bit more comparable to being completely invulnerable and it'd make the skill a little easier to use. I agree the first step to improving Holmgang is to split it into two skills. As of right now, I rarely use this skill.

    As for the cross class skill suggestions, I'm actually fine with Pugilist. Warrior actually has a few viable CC skill builds depending on what they want to provide the group with. Some of the classes don't even have CC options because it's so blatantly obvious which skills they are going to take, but this is more of any issue with the CC system and not specifically with the classes themselves.
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    Last edited by Sibyll; 05-12-2014 at 04:43 AM.

  2. #2
    Player
    Coth_X's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Coth Ex
    World
    Goblin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sibyll View Post
    As for Holmgang I've always juggled around the idea that maybe the Warrior could get healed for some percentage of the damage received during the duration of the effect at the end of Holmgang. I'm not sure if this would be at all balanced, but I'd think that receiving a heal based on damage taken during it's effect would be a bit more comparable to being completely invulnerable and it'd make the skill a little easier to use. I agree the first step to improving Holmgang is to split it into two skills. As of right now, I rarely use this skill.
    Not that they need the hate generation, but what if a heal taken from holmgang resulted in increased enmity or something to that effect? Wouldn't have to be big, but could give us a reason to use it in normal dungeons where oh shit times shouldn't be happening anyways.

    I honestly don't think I've ever used it intentionally as of yet.
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