Quote Originally Posted by Kaonis View Post
I think there are 2 routes this ability can go.
The only route that it could go would be to go pure survivability CD unless the immortality function were shifted to some other ability, problem being that we don't really *have* an ability that it could be shifted to. The solution is less about fixing Holmgang and more about splitting Holmgang into 2 separate abilities with separate CDs and durations: put the pull/bind functionality on an ability with a 60-90 sec CD, 10-15y range, and 6 sec duration and put the immortality function on an ability with a 3 min CD and 10-15 sec duration. There's already precedent for a class getting 2 abilities at the same level so just provide both at 42 when you would get Holmgang.

There's 2 ways I could see this ability handled to adjust it a bit.
IB doesn't need to heal more. WARs are already pretty ridiculous for solo and 4 man content thanks to the existing level of self-heals. You're really just asking for WAR to get buffed when it really doesn't need to get buffed. Turning it into an abs shield makes it too strong since it's already supposed to be used before you take big damage; you'd be making it way better at the task that it's already ridiculously amazing at. Getting more Wrath stacks from taking damage would just be broken as hell, especially given that damage increases rapidly as you progress. You'd basically be increase Wrath stack generation by 33-50%, which means a commensurate increase in Wrath consumer usage, which is a significant increase in both damage and survivability. It also turns WARs into completely undisputed AoE kings since we could get Wrath stacks while spamming Overpower.

As to taking it off of the GCD, it would require reworking the ability (I did the math a few months back; iirc, you would need to pull damage down to 100 potency and increase healing to 300%) and would still increase the use rate regardless (since it's no longer taking up a GCD that can be used to generate Wrath). Having it on GCD increases the skill requirement to use it effectively.

III. Foresight
Foresight is weird because it's a painfully weak CD, but it's not like the WAR CD suite is all that weak. It could definitely do with some buffing, if only to have it apply to both mDef as well as def.

IV. Changing it's subclass to LNC from PGL
Basically, no, largely because WAR is fine where it is now. Yes, LNC would be more useful than PGL in general, but WAR is already plenty strong without getting the comparatively stronger cross-class suite from LNC (which, as should also be mentioned, would also include BfB which is most definitely *not* tanky). LNC would be more useful to PLD than MRD, but it's not likely to get that tweak. The same could be said of many of the cross class options for various jobs.

Also, Life Surge on a WAR would be broken as hell. Life Surge's heal is capped based upon max hp, which means that a DRG basically never gets all that much from it (they'll likely get more out of Second Wind). Considering WAR hp values, you'd basically be guaranteeing that WAR gets a 1k heal every 90-120 seconds on top of the insane enmity generation you'd afford us (BB crit = lawl enmity).

You're basically asking for a bunch of outright buffs to WAR when WAR and PLD are already in such a well balanced state that it's basically impossible to say which is the better tank in general. For WAR to get changes, they need to be mechanically justified. Holmgang and Foresight both have legitimate justifications because the former tries to do too much and ends up sucking at all of them and the latter is simply laughably weak. For everything else, your justification is basically "I want to be stronger because I don't think this aspect of WAR is strong enough".

There is *very* little about each tank that needs to be fixed. Both uber-CDs could stand to have the delay on their effect removed/shortened/fixed so that they're not completely wasted if you don't use it 2 seconds before you actually need it. PLD could use a legitimate low enmity combo and some fix to their AoE damage. WAR could use a fix to Foresight and Holmgang. Of those, the only real balance fix is for PLDs (AoE damage); everything else is just QoL *because the tanks are ridiculously well balanced*. There's no need for any buffing or nerfing of either.