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  1. #21
    Player
    Shura's Avatar
    Join Date
    Mar 2011
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    330
    Character
    Shura Raizen
    World
    Balmung
    Main Class
    Archer Lv 80
    Its only been half an year since the team changed and and has yet to be an year since the game released. Not to mention the player polls they did to get an idea on how/what should be changed happened in January. I don't want it to seem like im making excuses for SE since im not trying to, as someone who spent $2000+ upgrading 2 PCs for this game, im pretty pissed at the state they released this game in but at the same time, im also not stupid enough to think the entire thing can be fixed in a day. For now personally i'll continue to play till the end of September that yoshi promised to get things fixed by. Based on the state of the game at that point, i'll decided if u should continue playing or look at a different game.
    (3)
    Last edited by Shura; 07-18-2011 at 01:55 AM.

  2. #22
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Shura View Post
    You can't really compare rift, wow patch/update speed to ffxiv since the games are in different positions. To use a analogy from the above post, adding a dvd player to a finished working car and rebuilding the entire car from ground up using the same frame, which do u think takes longer?

    I know to players when they read removal of stamina gauge it looks like a simple update but ppl need to understand that the entire battle system was built on the stamina system, every skill, every spell, every class was balanced to work with the stamina system. Removing Stamina, redoing the coding, re-balancing the classes, re-balance the skills, create new down time for each skill, change some skills entirely, do the coding for auto-attack, balancing auto-attack for every class, all this and more probably takes a lot of time to do.

    On top of the battle changes, there is the change to quests, leves, grand company, repair system all happening in this patch. for future patch we alrdy know they are working on airships, chocobos, materia system, changes to crafting recipe, ifrit battle, job system(these are confirmed things in the works and not stuff they plan to work on) and if u look at the work needed to create and add the changes, coding/balancing and all that then it makes sense why it took so long.

    While i don't like waiting anymore then the next person, i do understand that its not a simple matter of creating content but rather the entire core system needs to be changed before creating content. Once the foundation is done, we should be seeing updates and content faster since they simple have to build on top of the foundation, no need to redo the entire foundation every time they create a patch.



    Can't really compare their speed unless we have another MMO that failed so bad at launch, had the dev team replaced and was required to remake the game from the core without taking it offline.
    This is the #1 thing people don't seem to get. Other games have started their patch development and had them planned long ahead of time which gives players the impression that it doesn't take that much time to implement. FFXIV didn't have this luxury and started in Jan. If the launch of FFXIV was successful, it would be in line of these other MMOs rather than "rebooting", as they say.

    Now, if you actually look at this fact and look at the time it took to apply all these features. It's actually a little bit above average in speed. I think the team is doing just fine and people should expect a realistic time of release for 1.19 based on how these developmental changes came about. Between 2-3 months. At this point, the game has been free enough months to compensate a CE addition. I don't think players have the place to complain so intensely at this point. That stopped when your money was indirectly given back to you. :P
    (10)

  3. #23
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Also, a portion of the delay is due to the huge earthquake, tidal wave, and nuclear power plant issues caused thereof that Japan experienced a couple of months ago...
    (5)

  4. #24
    Player
    Shipp's Avatar
    Join Date
    Jul 2011
    Posts
    263
    Character
    Shipp Atori
    World
    Brynhildr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shura View Post
    You can't really compare rift, wow patch/update speed to ffxiv since the games are in different positions. To use a analogy from the above post, adding a dvd player to a finished working car and rebuilding the entire car from ground up using the same frame, which do u think takes longer?

    I know to players when they read removal of stamina gauge it looks like a simple update but ppl need to understand that the entire battle system was built on the stamina system, every skill, every spell, every class was balanced to work with the stamina system. Removing Stamina, redoing the coding, re-balancing the classes, re-balance the skills, create new down time for each skill, change some skills entirely, do the coding for auto-attack, balancing auto-attack for every class, all this and more probably takes a lot of time to do.

    On top of the battle changes, there is the change to quests, leves, grand company, repair system all happening in this patch. for future patch we alrdy know they are working on airships, chocobos, materia system, changes to crafting recipe, ifrit battle, job system(these are confirmed things in the works and not stuff they plan to work on) and if u look at the work needed to create and add the changes, coding/balancing and all that then it makes sense why it took so long.

    While i don't like waiting anymore then the next person, i do understand that its not a simple matter of creating content but rather the entire core system needs to be changed before creating content. Once the foundation is done, we should be seeing updates and content faster since they simple have to build on top of the foundation, no need to redo the entire foundation every time they create a patch.



    Can't really compare their speed unless we have another MMO that failed so bad at launch, had the dev team replaced and was required to remake the game from the core without taking it offline.
    Trion wasn't even founded until 2006, a year after XIV went into development. It launched smoother, it's adjusting content faster, it's adding content faster, etc.

    XIV fans really need to stop making excuses for this piss-poor development time.

    This is the #1 thing people don't seem to get. Other games have started their patch development and had them planned long ahead of time which gives players the impression that it doesn't take that much time to implement. FFXIV didn't have this luxury and started in Jan. If the launch of FFXIV was successful, it would be in line of these other MMOs rather than "rebooting", as they say.
    No. The #1 thing white knights of SE don't seem to get is that any other company is way ahead of SE in this generation. Trion, the company that created Rift, wasn't even founded until the year after XIV went into development. Yet somehow, Rift managed to be a very polished product upon release. They have also added much more content than XIV has.

    This whole, "SE is having to rebuild it from the ground up," excuse doesn't work. SE dug the hole, that was their own choice. That does not mean they are exempt from criticism because they massively failed.

    Also, a portion of the delay is due to the huge earthquake, tidal wave, and nuclear power plant issues caused thereof that Japan experienced a couple of months ago...
    Actually, it's not. Earlier patches, possibly, 1.18, no. Also, they were still working during the majority of that time, even though the servers were down.

    1.18 had a targeted release date of mid-June and it was delayed a few weeks, then another extension until late July. If they truly can't plan ahead for the unexpected and it takes them over a month to get it fixed, there is a big problem somewhere in the pipeline.

    At this point, the game has been free enough months to compensate a CE addition. I don't think players have the place to complain so intensely at this point. That stopped when your money was indirectly given back to you. :P
    You realize a lot of people ordered the CE, played for a day (if that) and never logged back on, right? Free servers doesn't mean money is being given back to those who choose not to play a game with no content.
    (9)
    Last edited by Shipp; 07-18-2011 at 02:11 AM.

  5. #25
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    Quote Originally Posted by BruceyBruceyBangBang View Post
    This is the #1 thing people don't seem to get. Other games have started their patch development and had them planned long ahead of time which gives players the impression that it doesn't take that much time to implement. FFXIV didn't have this luxury and started in Jan. If the launch of FFXIV was successful, it would be in line of these other MMOs rather than "rebooting", as they say.

    Now, if you actually look at this fact and look at the time it took to apply all these features. It's actually a little bit above average in speed. I think the team is doing just fine and people should expect a realistic time of release for 1.19 based on how these developmental changes came about. Between 2-3 months. At this point, the game has been free enough months to compensate a CE addition. I don't think players have the place to complain so intensely at this point. That stopped when your money was indirectly given back to you. :P
    Agreed. But, they did set an expectation for us for the end of summer. I'm going to estimate 2 months for 1.19.
    (0)

  6. #26
    Player
    Leenk's Avatar
    Join Date
    Jun 2011
    Posts
    129
    Character
    Leenk Drakesbane
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Actually shipp, what they're saying is that this isnt piss poor development time. 7 months is an amazing time to get a game in order from the terrible state it was in.
    (8)

  7. #27
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Leenk View Post
    Because they told us things would speed up after 1.18 and they've been at about 3 months aparts. Speed up means "faster than the current pace"
    Where was this stated?

    what you fail to post is that it was 1.17a -1.17b -1.17c now 1.18 so yeah stop trolling the OP is trying to make people complain and moan about it but there were 3 patches before 1.18 and most was nm and ninja patch to jobs and other things because if you think 300 MB was just small coding then your sadly mistaken .
    I'd think by now I had enough of a reputation of a "fanboy" that I wouldn't be accused of trolling when I make a thread containing valid criticism.

    We have downloaded the 1.15+ patches everytime a new patch goes live. We download the current additions and the previous ones. There is not 300 megs of new content.

    This makes it faster for the players taking a break to set everything up (since they only have to download three patches- the november, december and june patch containing 1.15a to 1.17c).

    I didin't mention them because they are worthless. Nothing came out on .dat mines either.
    (3)
    Last edited by Betelgeuzah; 07-18-2011 at 02:17 AM.

  8. #28
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Shipp I say it once and I say it again.. 1.18 " At the Earliest" It wasn't a "Target" its a " If everything goes well it will be then"

    I'm disliking the people that think 1.18 was SUPPOSE to be in Mid-June when if you read the wording its not.. sheese people don't read things threw sometimes........ :/
    (4)

  9. #29
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Ferth View Post
    Also, a portion of the delay is due to the huge earthquake, tidal wave, and nuclear power plant issues caused thereof that Japan experienced a couple of months ago...
    Since most people here seem to have never dealt with a disaster like this before, they only find this as an excuse and not actual reasoning.
    (5)

  10. #30
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Betelgeuzah View Post
    Where was this stated?
    I'm sure 1.18~ 1.19 ~1.20 are all being worked on right now as we speak 1.18 is Ready 1.19 probably near completion 1.20 probably half complete

    This is all being worked on currently those patch are the " Patches will come in quicker sucession" because of the fact that 1) they have a September Deadline to meet all those goals and 2) they need to get this game in tip top shape ASAP!
    (2)

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