There is already a system to kick you if you are AFK. When a tank drops from a run and I am sitting there after about 8 mins or so I get a message that I have been idle and will be kicked after 10 mins for inactivity.
There is already a system to kick you if you are AFK. When a tank drops from a run and I am sitting there after about 8 mins or so I get a message that I have been idle and will be kicked after 10 mins for inactivity.

Well that puts paid to the server-load objection, then.
I'm a big fan of MMOs, but all too often MMO devs make the mistake of taking choice away from players in the assumption that if we can do what we want, when we want, without having artificial reins lowing us down, we'll go crazy and stop playing after a week. WoW has also trained players and devs to think that's how it is, the holy trinity and fetch quests and nothing else.
FF14 is very limiting in lots of ways. I was very surprised to see on entering my first hengequest (or whayever its called) that it not only restricts the numbers to exactly 4 but insists on exactly 1 tank, 1 healer and 2 DPS. No room for creativity in these things, then?
The game has invisible walls in more ways than the obvious ones, which are also massively annoying.
Eco
Last edited by Ecosmith; 05-13-2014 at 07:14 AM.
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