Quote Originally Posted by Duuude007 View Post
People afk for 12 hours in dungeons use up an instance on the server

multiply that by 50, 50 instances

Why should the game reserve so many resources for an afk player?
Why would people go afk for 12 hours in a dungeon?

It doesn't really matter, tbh. I'm sure some loon would find some reason to do that lol. But how about if you're ingame without doing anything for 20mins, you get a popup 'click this to avoid being auto-booted from the game'. And autorun doesn't count.

The details could be tweaked to avoid exploits, but something like this would address your objection. I must confess I've never heard of server load being used as an excuse for limiting instances, though. I would have thought it neglivible.

I actually assumed this game had an auto-boot system in place for inactivew characters. I thought that was standard nowadays to avoid afk levelling exploits etc.