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  1. #61
    Player
    SableBales's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    9
    Character
    Sable Bales
    World
    Siren
    Main Class
    Archer Lv 50
    As a player with multiple zenith weapons, and only recently completed my first set of atmas, will there be other ways to obtain Atmas, such as buying them, or some questline to reobtain them, or enhanced drop rate (even achievment related, such as get Gold rank in 100 fates while zenith is equipped in certain zone to get said atma), with the current RNG i fear trying to upgrade my other weapons to atma due to the massive time sink, and its sad because i truly enjoy those jobs...
    (4)

  2. #62
    Player
    Ashrahm's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Lamentis Anima
    World
    Siren
    Main Class
    Gladiator Lv 50
    Could we change the process of getting Atmas? Such as possibly make it a quest for your character so that you could level as another class while farming for Atmas In addition the drop rate seems still far to low. The whole process has actually made me loose interest in the game.
    (4)

  3. #63
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Will there be other ways to level up our chocobos?
    (1)

  4. #64
    Player
    Fightnki1l's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Jack Fynn
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    To keep away those who have completed their animus from complaining that future animus weapons are easier to obtain (due to nerfs etc) would you consider implementing a bonus like the armory bonus such that subsequent animus weapons after the first is easier to obtain? IE 1.5k myth per book for first weapon. 1k myth per book for 2nd-5th weapon. 500 myth per book for 6th- weapon
    (3)

  5. #65
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by DoubleT View Post
    i guess ill be the first person to ask a non-zodiac related question lol...
    Or maybe you could just pay attention to the original post?

    Quote Originally Posted by Gildrein View Post
    In this thread we'd like you to specifically pose questions regarding the continuation of the Saga of the Zodiac (scheduled for patch 2.28).
    (5)

  6. #66
    Player

    Join Date
    Jan 2014
    Posts
    180
    Hi, I'm a player since Beta. I work on a dailiy schedule 09:00-19:00, before Zoidac Weapon i had a succesfully and rewarding progress so far. Now with Atma I'm blocked since content I need now are the new Coil (actually working on it almost downed T6) and Atma. Will you increase the atma drop rate in 2.28? It's not so fair to add this boring and unrewarding mechanism in a game that was released as a "casual friendly" game. Now only grinders or pro-gamer 7/7 can get final weapon, and I'm bored of play because everyone is grinding mith and no one do other contents in PF (definitevly LESS Leivathan or Moogle Ex party since a couple of weeks).
    (1)

  7. #67
    Player
    Raise's Avatar
    Join Date
    May 2014
    Posts
    2
    Character
    Aquaria Etherborn
    World
    Phoenix
    Main Class
    White Mage Lv 60

    Atma grind

    ATMA's are very time consuming but this is what makes it a 'SAGA' in my opinion. But It would be disappointing to have spent the time and for it to be made easier/quicker in the future.

    1) Would it be possible to acquire each of the 12 ATMAS once & then be able to purchase further ATMAS from a specific NPC so its not so time consuming for other classes?

    2) Also Will it all be worthwhile? Will it be the best available weapon eventually?

    3) Will the zodiac weapons have extra bonuses e.g. faster cast times/poisoning effects etc.?

    4) As these are 'Zodiac' weapons in future related quests can we be expecting more quests involving the 12 signs of the zodiac?

    5) Will there be an option to have your zodiac sign inscribed onto the weapon much like the free company logo?

    6) Will it be possible to change the glow (&/or) weapon colour for personal customization?
    (0)

  8. #68
    Player
    skho01's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Skho Damascus
    World
    Adamantoise
    Main Class
    Archer Lv 50
    Given the differing ATMA experience across the general subscription base (short, medium, long, and extremely long), are there plans to address the variability of this experience? Additionally, are there plans to promote relic weapon upgrades for people playing multiple class? As it stands, the time investment to upgrade each weapon is unrealistically long.
    (1)

  9. #69
    Player
    Ninjaii's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Dragon Ninjai
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Prior to 2.2, 2 out of 3 best weapons available in the game revolved around skill and not RNG and the 3rd weapon (Coil) requiring skill and RNG. Why the change in the Dev Perspective making every single weapon above i90 require RNG for progression. It gives the image of the game losing it's unique identity in the MMO market and 'just another MMO' using the same systems as all the others to timesink you through mindless, unchallenging content; never knowing when your 300+ hours of work will ever be considered 'equivalent' to other players' 8 hours of luck(with the exception of Coil). However, when people do Coil they know full well that every single week they may never see 'their' drop even though it is the only thing in 2.2 that requires skill, even though it is also RNG.

    Why change from earning variants through skill and playing a slot machine for best-in-slot to forcing everyone to play a slot machine to obtain anything at all?
    (0)
    Last edited by Ninjaii; 05-13-2014 at 09:16 AM.

  10. #70
    Player
    Arg3tlam's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Arget Lam
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    One thing I'd love to see with Zodiac weapons is for them to be player skill gated rather than rng/time gated, are there any plans for future Zodiac weapon quests to be implemented in such a way?

    One very good example is the original WoW Hunter Rokh'delar quest. It required you to (among other things) kill 4 different demons that tested your skill as a hunter. One of which required you to kite the mob for ~5 minutes while damaging them. It would be awesome if the Zodiac chain did something similar - test your skill specifically for your class. The quest line still took time to complete, simply because beating those 4 demons was not particularly easy. When you did though, there was a huge sense of accomplishment.

    Any plans for the zodiac chain to have something like that?

    (apologies for the WoW reference, it was the best example of a nice class-related quest line for a weapon that I could think of from my MMO experience)
    (0)

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