One of the new dungeons that this letter has reveal is Stone Vigil (Hard Mode). Would Nidhogg from the Dragoon job story quests make an appearance from Stone Vigil (Hard Mode)?
One of the new dungeons that this letter has reveal is Stone Vigil (Hard Mode). Would Nidhogg from the Dragoon job story quests make an appearance from Stone Vigil (Hard Mode)?
Will we see any dungeons in which DoL or DoH can participate in?
Can we have a dungeon where it only takes place in a coliseum room and enemies/bosses come at you?
- Whilst Dungeons are aimed for JOBS where a full party of 4 Players takes specific roles (2 DPS, TANK, HEALER), will we have an alternative type of challenging Dungeon where Parties with less than 4 members can enter freely and explore as any chosen Class or Job (e.g. 3 DPS)?
- Will certain Dungeons ever have alternate paths and changing KEY ITEM locations (e.g. Haukke Manor key placement) to add more of a "dark labyrinth" vibe and offer challenge than speed-farming for EXP? This way the Dungeons can feel more like a Dungeon; a deep Maze crawling with danger on every corner which rewards you with spoils, rather than a Linear path with set treasures places. It'll keep the Party on their feet thinking of new tactics and formations depending the given situation types.
Additionally to "multiple-route" dungeon suggestions, will we ever be able to play a type of Dungeon where upon defeating the Boss in the final room, the party has a chance to continue deeper into the dungeon for more exploration and spoils, with greater threats?
Are you planning to make dungeons that are not going to end up as quick 10-15 min runs , so that it will even in end game content , be a challange ? I'm talking about eg. braylox to you can finish in few minutes with aoe runs.
Looking at Tam-Tara and Stone Vigil, both are very small and narrow places. what can we expect from the environment, that we don't know already?
Please make a dungeon with bosses that are tougher than hard mode dungeons. the last ones were absolutely no challenge at ilvl 85
Will the New dungeon's allow us to use our chocoboo companions?
Is there any possibility of having new raids besides just the Second Coil? Don't get me wrong...the current raid difficulty is excellent and nice, but doing just one raid a week doesn't really hold end game content players for very long. Having 2-3 raids that are worthwhile would greatly increase the fun and longevity of the game as a whole in my honest opinion. Even if you don't want to have another 'great' threat besides the coil aspect, the primals had an excellent chance to be 8 man raid content. Titan for example could have had multiple bosses: a Kobold champion of Titan, some crazy Kobold machinery, and right before Titan himself an empowered Earth Elemental. Drops could be on par with the 'final end game' raid, or maybe 5 ilvls lower to make it worthwhile. Please release more raids then just one for the main story! This would greatly increase my playtime/interest instead of just playing for one day a week and be done.
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