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  1. #51
    Player
    Noxid's Avatar
    Join Date
    May 2014
    Posts
    5
    Character
    Noxid Ghanz
    World
    Tonberry
    Main Class
    Lancer Lv 50

    Bringing elements from FF11 to FF14

    I really enjoyed Final Fantasy 11's Chain Combo System. Would it be possible if you let players have their own Limit Break and allow players to chain the Limit Breaks into combos? (Similar to how skills can chain to become more powerful in Final Fantasy 11) Right now, the Limit Break is not very fun, it lacks an interaction with other players.

    Also, the character development is quite boring right now. Although there are many classes to choose from, everybody ends up with the same skill and same status points, only difference is their equipment's appearance. Can you perhaps give us some choices to how our character develop or be more unique when new skills are released to the game?

    Also, most of the houses already sold on my server, can you please add more zones so people can buy a new home?
    (4)

  2. #52
    Player
    Evane's Avatar
    Join Date
    Jul 2012
    Posts
    35
    Character
    Quick Ben
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 60
    Why can't black mages use glamour to make staves look like clubs and scepters?
    (1)

  3. #53
    Player
    Lhasya's Avatar
    Join Date
    May 2014
    Posts
    18
    Character
    Lhasya Briyua
    World
    Balmung
    Main Class
    Astrologian Lv 70
    Since we're talking about glamours, are there any plans to make them less-job specific? e.g. allowing people to disguise their caster gear as leather armor or a spiffy weaver tailcoat or somesuch.
    (4)

  4. #54
    Player
    TreFernandez's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    8
    Character
    Trace Luradine
    World
    Gilgamesh
    Main Class
    Monk Lv 60

    Vanity DLC or otherwise

    will we be seeing items from previous Final Fantasy titles? like the soldier uniform from Final Fantasy VII?
    (3)

  5. #55
    Player
    Zhane's Avatar
    Join Date
    Aug 2013
    Posts
    178
    Character
    Benjamin Belmont
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    Would it be possible for each race its own animation to implement once the player has been defeated? They all look identical, especially if a group were pounded into the ground are the character exactly the same on the ground that looks a little strange.
    (7)

  6. #56
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576
    Will there be open world pvp in the future to accompany "Battlegrounds"? If so, then will you be creating PVE Servers so that players who absolutely hate forced PVP will also enjoy the game? Otherwise, I'm afraid thousands of players will become unhappy.
    (0)

  7. #57
    Player
    Leoheart's Avatar
    Join Date
    Apr 2012
    Location
    On top of Shiokaze Holstery
    Posts
    252
    Character
    Leoheart Azurium
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Not sure if relevant to this thread, but will there be any additions to the aesthetics of indoor housing?

    This is along the lines of ambient lighting, dimming or turning lights off, I feel restricted to way the I'd like to design a room in my house due to always having such a bright light.

    And perhaps something like a bath/pool that's built into the floor?
    (5)

  8. #58
    Player
    Reyner_Pycelle's Avatar
    Join Date
    Mar 2014
    Location
    Ul'dah
    Posts
    11
    Character
    Reyner Pycelle
    World
    Cerberus
    Main Class
    Pugilist Lv 62
    In the first Letter from the Producer LIVE, Yoshida mentioned there being a correlation chart on the size of all monsters. Being the lead designer, do you think there is any chance we could get a peek at this? I would totally love to see a monster lineup poster or wallpaper!
    (4)

  9. #59
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    Gear gets repeated over and over again. For example: the i90 craftables for tanks have the (almost) same look as Dark Light gear, which is gear implemented 24th August 2013.

    Can we expect the gear design team, if there is one, to be more creative and implement (craftable) gear if not for stats, for the glamour system many people seem to love?
    (4)

  10. #60
    Player
    ZReport's Avatar
    Join Date
    Sep 2013
    Posts
    364
    Character
    Sho Ryuuken
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Where do you get your inspiration when you plan on game design?
    (2)

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