A question regarding the "Heavy" effect applied on characters that run away while not facing the enemy.
Is it really necessary? 20 seconds seems a bit too much in a PVE scenario, and enemies seem to apply this effect quite often on first/second hit even on characters at level cap, i can see this happen on low level characters that try to escape from higher level enemies, because enemies have a real edge on you, but at level cap this effect only adds frustration while running daily farming, because enemies don't stand a chance, even if a huge pack surrounds you.
Can you please consider looking into it? Only in PVE, and only in the open world areas, PVP and Instanced areas can stay the same, thanks.