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  1. #1
    Player
    Priya's Avatar
    Join Date
    Jun 2012
    Posts
    493
    Character
    Priya Eridian
    World
    Leviathan
    Main Class
    Machinist Lv 90
    Will you please separate the status effects bar into two- buffs and debuffs? With so many boss mechanics involving debuffing the player, I would like to move the debuffs without moving the buffs in my UI. I am having a hard time putting them in a meaningful position as a single bar.
    (24)

  2. #2
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    I'm guessing the next tier of Crystal Tower will be discussed in the 2nd iteration of this live letter?
    (8)

  3. #3
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Taking the visual/casting effect of Teleport and Return into consideration, would you consider (as a creative twist to mount design) adding the FFXII spell "Float" as a means of travel for us? I think it'd be quite cool, and still fitting with the lore if we could simply levitate and low glide around (kinda like Garuda or the Maidservants of Haukke)!
    (19)

  4. #4
    Player
    SongJoohee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Au Ra
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Can you go into more detail about the Black Mage buffs coming?
    (26)

  5. #5
    Player
    SoarenGynthos's Avatar
    Join Date
    May 2014
    Posts
    8
    Character
    Soaren Gynthos
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Will Paladins ever truly receive a proper hybrid status? I know you've expressed interest in making hybrid classes, just wondering why paladins, currently being the only hybrid class in the game, don't really meet up with proper hybrid standards.
    (8)

  6. #6
    Player
    stebo104's Avatar
    Join Date
    Nov 2012
    Posts
    49
    Character
    Stebo Deathbringer
    World
    Adamantoise
    Main Class
    Gladiator Lv 90
    Can you give us pld's some better aoe threat, like give flash a small dam (50 potency should be enough, or a 10 sec dot with a 15-20 potency)
    (10)

  7. #7
    Player
    TomTom1968's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Will we see some comfort options in 2.3? I am thinking of:

    - allowing to queue for dungeons while your Choccobo is with you

    - enabling us to invite players no matter if their Choccobo is with them or not (at least as long as the group is not bigger than 7 players before)

    - allowing to queue for dungeons, switch character and when there are enough people and the run starts, the Game automatically switches you back to the character you have chosen to register for the dungeon?

    - Possibility to register certain roles for specific dungeons at once? For example Brayflox HM as DD, Ampador HM as tank, Expert roulette as healer

    - redesigning the GC item return UI with filters (do not display items on gear sets, armoury/inventory on/off)

    - improved item comparison function showing the item you actually wear instead of comparing two meaningless DEF stats?

    - Retainer bell: option to switch between all your retainers instead of sending one away and calling the other
    (26)

  8. #8
    Player

    Join Date
    Apr 2014
    Posts
    1
    As excited as I am for new dungeons. I am thoroughly disappointed by the Novus weapons still not coming out. You originally said not everyone will have them, then when people complain about it or give up, you delay it to make it easier. Now the people who have gotten the Animus are now waiting 2 wks since the delay, and more then likely a month.

    If we get Ninja, will it be a tank?
    (7)

  9. #9
    Player
    Logo's Avatar
    Join Date
    Aug 2013
    Posts
    332
    Character
    Thera Logo
    World
    Sargatanas
    Main Class
    Lancer Lv 52
    What is being done about win trading in PVP.
    People have gamed the system to achieve a higher advantage making pvp competition pointless.
    What repercussions will be taken against players who have cheated.
    (49)

  10. #10
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    Will the new hard mode dungeons have an ilvl requirement of 70+? reasoning explained below.

    The first set of hard mode dungeons was designed to be after a player finishes the 2.1 storline, the second set goes with 2.2. Even accounting for new players by the time they finish these storyline parts they will have completed at least 3 dungeons that drop i55 gear, and had one week of soldiery, which means they made about 700-900 myth while doing this(ignoring roulette). And should have completed the hard mode primal if not at least downed garuda. This means that their avg ilvl of players that reach that first set of dungeon should be around i60, by the time they get to the second set(the ex). Through the process of caping soldier(which a brand new player is not expected to cap soldiery right away) that first week they get 50 they will do dungeons by the time all those dungeons are done it would be near impossible(super unlucky) to not be i65+. Then you have the newest dungeons, which for some reason were i55. By the time you finish all three of those once, you will have a couple more pieces of i70 gear, and some more myth/soldier. There is no reason or excuse for these new dungeons to not be i70 and drop i80 gear. IT would nice to have a relevant dungeon again.
    (5)

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