I'll bite...but trolls will probably come out of the brush and start shit up.
FINAL FANTASY XIV doesn't do a lot of things that are "standard" for MMO's, I think that is very obvious. One of them is doing side-quests and not receiving EXP for the work besides for killing the monsters needed in the actual quest. Many games today reward the player with a bountiful amount of exp to progress their character for completing the task, will FINAL FANTASY XIV ever take this path? It would open a completely alternate route and path of leveling ones character other then EXP grinding and Leve grinding.
There seems to be a lot of interest (at least on the NA forums) for a TRIPLE TRIAD mini-game to be implemented in full force to FINAL FANTASY XIV. In FINAL FANTASY XI, we had TETRA MASTER, but it was a completely different service that many didn't want to pay for, not to mention that it wasn't physically attached to FINAL FANTASY XI. If there's a demand, could the players possibly see TRIPLE TRIAD integrated into the core and life of FINAL FANTASY XIV? Parley just doesn't seem to do it for anyone.
After the battle update is mostly in place (1.18), what is the next major task at completion? I know a lot of eager LS leaders are waiting for a kick feature to remove the dead weight that left the game 8 months ago, but remain in the linkshell list.
Will there ever be a reason for crafters and gatherers to use HQ gear outside of their main hand and sub-hand? Currently with the HQ system, giving crafters and gatherers additional Defense, Magic Defense, and Evasion is pretty useless and pointless. Not to mention, they have incredibly limited uses even for DoW and DoM classes.
This may be a little bit of forward thinking, but in FINAL FANTASY XI when we fought the summons, all the player did was get attuned for the fight and enter a battle ground with just the summon and nothing else. Again, I'm aware 1.19 is a ways out, but will the Primal Ifrit fight be a raid type or will it be something simple and uninteresting as the FINAL FANTASY XI summon fights? I think sometimes how cool and fun it would have been if Ifrit's Cauldron was an actual raid in FINAL FANTASY XI with Ifrit being the end boss.
All of the Goblins are the same model, how come we don't have the diverse differences in models like we did in vanilla FINAL FANTASY XI for goblins and then even Moblins in CoP?
Are there any immediate or "soon" plans on incorporating the lost monsters of FINAL FANTASY's past? Where are the Coeurls, the Tonberries, the Mandragoras (I noticed that one of the Yoshida avatars to pick for his official forum avatar was a Pumpkin Mandragora, but we don't even have normal ones!). How about the Sahagin, Demons, and even the bull/ox beastmen tribes? When will we see these monsters if at all?
I'm not sure if you're aware, but the North American English forums have notorious trolls. These trolls must not only drive the NA GM and Community Representatives insane, but they're quite intrusive and annoying to the rest of the players trying to think and talk about constructive ideas. How come there isn't a policy that allows SQUARE ENIX employees to permanently ban these individuals?
There are a lot of them....
There seems to be A LOT of backwards thinking going on with what Tanaka laid out, one of which is with the UI. We have information being shown in more then one spot through the menus, multiple windows we must navigate through to get to certain features, and a overall massive clutter of dysfunctional and unattractiveness. It was commented a long, very long time ago that two separate UI's were being made, one for controller users and one for the mouse user. Will this UI see a complete rehaul in how we view information or is it simply going to be different key bindings and navigation for the peripheral?
I think many are to believe that part of the reason that the UI is so unrespsonsive is due to the fact it's being run server side and not client side. What are your plans to rectify the excruciating lag and delay between menus and actions? Will we see the UI come to client-side or will the server hardware finally be brought up to modern day standards?
Exactly why have the servers been one of this games big downfalls? FINAL FANTASY XI had the infamous "PS2 Limitations" quote, but it seems that FINAL FANTASY XIV's technical limitations are due to the current servers and their hardware/software.
The game has been nearly out for a full 10 months now. Obviously there is a lot wrong with the game, but 10 months have gone by and players still go through the anguish of trying to update the game through the faulty patching service. I'm sure you guys are better at prioritizing the to-do list better then me, but this is a bare essential that EVERY player must go through in order to even play the game. Disregard that the game sucks at the moment, if players can't even effectively download the patch, what's the point to fixing the insides of the game?