Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 32

Thread: Questions

  1. #1
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90

    Questions

    Even though the theme song of this game is called "Answers" I still feel so many things are left open-ended even with interviews with Yoshida and the dev team with patch 1.18 just around the corner. There are many unanswered questions that are so numerous that I feel people tend to forget what they wanted to know.

    Here I am making a collection of questions that I want to know, as well as other players, among several subjects. I'll start off with all my numerous questions, and if someone has one I didn't put on here, please feel free to ask me to add it.

    Please like this thread or individual posts if you want the answers to the questions asked.

    (I'd also like to apologize for the insane length of this post and to anyone that tries to read every question. If some of these question you feel have already been answered, please notify me in a post as well and I'll promptly remove them if you have the appropriate answer. =p)


    <Ready to add any of your Questions>


    Question Contributors
    :

    Eldaena
    Azurymber
    Keftenk
    Darkshade
    AceofRains
    Nixius
    (16)
    Last edited by Eldaena; 07-19-2011 at 05:46 AM.

  2. #2
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90

    Combat Related Questions

    Jobs:

    "In regards to jobs..."
    • Will using jobs have a different feel to playing the class you are on, or will it feel practically the same with minor alterations?

    • Does it make sense to have only one job, even at the time of implementation of the job system, per class, when those classes are very condensed versions of several different roles known throughout final fantasy lineage? (Prime example: How Conjurer feels like black mage and white mage mixed together.)

    • Will jobs have their own guilds or will they be considered part of the guild of the class they are learned from?

    • Will Jobs be a solely combat related feature, or will there be advanced jobs for crafting and gathering in the future?

    • Will sentinel be recognized as a class and receive a job as well?


    • Will jobs every be able to be cross-class?


    Classes:

    "In regards to classes..."
    • Since it appears with the addition of jobs; a streamlining of the roles for classes is in progress, will the lore behind these classes change as well as the feel of the classes themselves during combat?

    • With the additon of abilities starting out on your combat bars, will those abilites be moveable or permenant?
      1. Will you be able to set their locations at all?

      2. Will all abilities of each class automatically be placed on your combat bars?

      3. Will there be a lot less of an ability to mix and match with the armoury system if you choose to use cross-class abilities?

      4. Will the number of cross-class abilities be significantly reduced?

      5. Will DoW classes be able to equip any DoM abilities and vise versa?

      6. Will you be able to leave abilities on your combat bars that are not necessarily useable on that class? (If you are changing classes on the fly and don't want to reset things or their position, etc.)

      7. Will it be necessary to make macros for skills/abilities still?


    Leves:

    "In regards to leves for combat..."
    • Now that leves are being moved away as the main focus of experience gain, will there be adequate replacements put in place to compensate that loss?

    • Would leves still be worth completing in parties if players choose do so?

    • Is the reset timer for leves going to be extended or reduced?

    • Why do players have to choose between gathering and combat leves when choosing the 8 leves they may take per reset?



    Movement:

    "In regards to combat related movement..."
    • It appears that work on the 'going into active mode' and 'going out of active mode' actions have started to be addressed. However, are there currently any plans on a visual effect that is not simply your character sliding while removing their weapon? Also, are players stuck moving in the same direction they were moving once they began to unsheathe or sheathe a weapon, or can you alter their path of movement?

    • Will moving your character physically during combat ever make more of a difference while fighting? (As a mage, I feel we basically just plant ourselves down and cast with very few instances that we need to actually move. And usually we simply move a bit closer in order to reach something, for example.)


    Miscellaneous:
    • AoE Toggle Removal: In regards to aoe toggle removal, will it be that there is only aoe and non aoe spells and none that are possibly both? What about using magicks cross-class? What about defensive magic? (protect, shell, stoneskin, etc.)

    • Stamina Removal: In regards to stamina removal, will that mean that if the players have several cool down skills or magicks that players will only be limited by timers and mana?
      1. Will players be rapid-firing skills and magicks with auto attacking going off in-between?

    • Auto-attack: In regards to the addition of auto-attack, are there any concerns that with the addition; that although players will be able to communicate better with text, will it overall possibly make the combat more bland and less entertaining? Or will the better communication help to stifle repetitive combat?


    • Claiming: In regards to the claiming system, with the introduction of dungeons being instanced events, will we be able to claim several monsters, not all necessarily of the
      same mob group, and be able to get the entire experience and not a reduced amount?
      1. Will we be able to use our AoE abilities freely and not constantly punished for them like we have been in the past?

      2. Will such things iextend to other instanced events, such as leves?


    • Battle Regimens: In regards to battle regimens, are ideas for improvements of this system being worked on now?
      1. Can we have any information on this feature? (I feel it's a very big deal
        when talking about combat to speak of battle regimens because they have amazing potential to make combat more exciting, entertaining, and make a party's abilities more
        effective as a whole.)

      2. Are some of these thoughts part of your approach as you work on this aspect of combat?

      Will casting elemental magicks in certain environments have effect on elemental damage?

      (Casting thunder while a mob is standing in water, increases damage dealt by lightning based magicks. Or an effect such as oil, where fire damage is increase. )
    (15)
    Last edited by Eldaena; 07-19-2011 at 05:52 AM.

  3. #3
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90

    Crafting Related Questions

    Crafting In General:

    "In regards to crafting in general..."

    • Is there work being done on the current repetitiveness of crafting?

    • Are there any concerns that a large majority of crafters have taken to watching a movie/tv or even playing other games while crafting, simply to grind through the levels?

    • With the possibilities of making crafting simpler on the horizon, are there any concerns of making it too simple and having players fall back into the same problems listed above?

    • With the great potential of the current crafting system, are there truly instant crafts coming in our future? (Even if they are only bound to lower level synthesis.)

    • Tentatively speaking of 1.19 and making synths require less materials, will the crafts themselves become easy to get the ingredients for?
      1. Will crafted items begin to saturate the market if they do become easy to obtain?

    • Will crafting have any part in the upcoming dungeons content?

    • Will crafting have any part in the upcoming Grand Companies content?


    Locals:

    "In regards to local leves..."


    • If marks are going to be rewarded based on the location of the craft's guild, will that make guild marks more difficult to obtain as a whole due to the limited amount of leves in each area?
      1. With the above stated, will this have any effect on guild marks for combat and gathering classes as well?

      2. Will guild marks ever play a larger role in purchasing abilities/skills/ or items in the future?

    • Are there any plans to extend the amount of locals able to be taken based off of each class rather than each player? (Such as being able to do 8 carpentry, 8 culinary, 8 alchemy, etc each reset.)


    Abilities:

    "In regards to crafting abilities..."

    • Is it currently being looked into how some abilities are not working based off their descriptions or have very high failure rates?

    • Will the effectiveness of abilities and stats for crafters be looked into in the tentatively speaking 1.19 patch?


    Consumables:

    "In regards to consumable items..."

    • Particularly speaking: potions, ethers, and remedies, will these items also be looked into in the revamping tentatively mentioned for 1.19?
      1. Will these items be altered in their capabilities so that they are something players would actually consider using in combat?

      2. Will food be treated in the same manner?


    Materia:

    "In regards to the future Materia system..."

    • When attempting to have a piece of gear give you a materia from the repeated use of the item, will the item be destroyed in the process of the creation of the materia?
      1. If so, would this make up for making synthesis ingredients easier to obtain, so they will fill the marketplace, be destroyed for the creation of materia, and then off the market to encourage more of a supply and demand economy?

      2. Will different pieces of gear yield different kinds of materia?

      3. Will materia be stat increases only, or possible effects? (Such as 30 second defense boost when hit with a critical hit, or something like that.)


    Miscellaneous:
    • Repairs: In regards to the simplified repair system, is it considered that the streamlining of repair items devalues the items and repairs as a whole? ( When you think of the specific NM gear that was introduced in one of the last patches, part of their originality was not only their stats and appearance, but also their repair materials.)
      1. Does it not make some sense that exceptional equipment takes exceptional repair items? (I'm not against a streamlining of the repair materials, but I don't believe Final Fantasy's equivalent to duck tape should be used before generic repair materials such as "Scrap Metal" "Scrap cloth" "Scrap Lumber" etc.)

      2. Do you feel that using the item "dark matter" is causing items to lose some of their flavor?

      3. Selling repair materials was a relatively low source of income, but income none the less. With gatherers being able to gather dark matter, players being able to purchase it from npcs, and the repair costs from the npcs being reduced, will this implementation be hurting the economy? Even slightly?

    • Will group related content be considered for crafting in the future?

    • Are there plans to implement a real recipe book full of all recipes you have obtained in game?
    (12)
    Last edited by Eldaena; 07-17-2011 at 05:25 PM.

  4. #4
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90

    Gathering Related Questions

    Gathering in General:

    "In regards to Gathering in general..."


    • Originally, it was thought that all classes (combat, crafting, or gathering) would still have options for combat situations, even possibly ideal for certain ones. Will these thoughts be reflected in future gathering/crafting content?

    • Will gathering have any part in the upcoming dungeons content?

    • How are percentage rates for items dropping that you are aiming for going to be changed (and their values)?

    • Is anything being looked into in regards to nodes expiring while gathering?

    • Will gathering have any part in the upcoming Grand Companies content?

    • Will new nodes be implemented for the gathering of dark matter or materia?



    Leves:

    "In regards to gathering leves..."

    • Is there a reason why players must choose between combat and gathering leves each reset? Why is it not allowed for players to take up 8 of each if they so choose?

    • If linking leves for gathering does increase the amount of exp gained, should it not also allow each player an objective or allow the group as a whole to gain the exp?

      (Example: If the goal is to log 3 oak logs, shouldn't each person in the party either a) Have to log 3 oak logs or b) Get the exp when someone else logs the oak log. Basically, how in a combat party, no matter who deals the finishing blow, everyone gains exp.)


    Grades/Placement:

    "In regards to the various grades and placement of gathering nodes..."

    • In the future are we going to be able to mark points of interest on our maps?

    • Is it being considered to give more nodes that are closer together to botanists and miners? (It just seems a little odd that fisherman basically just have to stand in one spot for eternity, lol.)



    Fatigue:

    "In regards to 'Gatherer's Fatigue'..."

    • With the removal of fatigue coming in 1.18, and practically letting everyone loose lol, do you still think it's fair to allow gatherers to suffer from a form of fatigue?

      ( Whilst other classes will be able to continue on without hindrance while leveling, gathering classes will, at a point, have a reduced amount of exp as they begin to fail to gather items. This seems to break up the equality between the classes on a leveling basis.)
      1. Will this at all be addressed in the future?

      2. Is it possible to still have the limitation on items gathered, but allow people to gain sp at the full rate? Or if not, is there a way for them to gain exp without going out to the field or camp to gather that is a legitimate way for them to level their class?

        (I realize their are still some limitations on gaining exp per class: Crafters and materials, Combatants and Mobs. But in the end, it still feels as if it's not the same for gathering. A crafter can go and buy more materials or do locals. A combatant can go find mobs somewhere else or do leves [and dungeons]. If you are already in gathering fatigue there is practically no other solution for you.)

      3. Is this something currently being looked into?



    Miscellaneous:
    • Will group related content be considered for gathering in the future?
    (12)
    Last edited by Eldaena; 07-17-2011 at 05:25 PM.

  5. #5
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90

    Economy Related Questions

    Marketplace:

    "In regards to the marketplace..."


    • Is a bidding system currently in the works?

    • Is it being considered to allow players to purchase, sell, or repair items directly from the search menu?





    Selling and Buying:

    "In regards to buying and selling in the marketplace..."


    • Is there contemplation on adding a seeking tab to retainers? (Allowing players to seek up to 10 items as well as sell 10 items.) In addition, could a third tab simply for repairs be considered as well? (Making it 10 selling, 10 seeking, and 5 repairs at the same time.)

    • Is there consideration to allow players to search for what players are seeking from retainers as well as selling? Also, allowing playings to search for retainers seeking repairs?


    Inventory and Retainers:

    "In regards to inventory and retainers..."

    • Are more tabs being a considered addition to the inventory system we have now?

    • Is a better organization feature in the works?

    • Are craftable inventory pieces in the works for implementation?

      (Examples: Jewelry boxes made by Goldsmiths, Cloth sacks made by Weavers, duffel bags made by Tanners...etc.)



    Miscellaneous:
    • Trading: In regards to trading, is there any chance you will expand the number of items allowed to trade per trade window?
    (12)
    Last edited by Eldaena; 07-17-2011 at 05:25 PM.

  6. #6
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90

    UI Related Questions

    General UI Related Questions:

    "In regards to the UI..."
    • Will we ever be able to open up more than one window at a time?

    • Will there ever be a cleaner UI for crafting, gathering, combat, etc?

    • Will there ever be extended tabs for the inventory?

    • Will the marketplace search feature be made easier to read and search beyond the first page results?


    Linkshell Management:

    "In regards to Linkshell Management..."

    • Will there be more management options implemented in the near future?

    • Will you allow us to add or remove LS members regardless if they are online or offline or within our current location?

    • Will you allow us to change the name of a LS that is already created?

    • Will you allow us to customize our crests further?

    • Will you allow us to have more information about our Linkshells server side?

    • Will you allow us a search option for current Linkshells in game?

    • Will you allow us more content in regards to linkshells in general?

    • Will Linkshells have any part in the upcoming Grand Companies content?


    Latency:

    "In regards to game Latency..."


    • Will there remain to be significant lag for players in other parts of the world as long as servers are only in Japan?

    • What is being done to lessen the UI lag?



    Keyboard/Gamepad Mapping:
    • "In regards to keyboard and gamepad related features..."

    • Will we ever be able to fully customize our keyboards or gamepads with the controls of the game?

    • Will we be able to change the first person strafe/lock camera button/key?



    Party Search Feature

    ''In regards to the party search feature..."


    • What is currently being done about searching for players/party members?



    Miscellaneous:
    • Wiill tabs for chat windows, like in FFXI, you could chose say/tell/linkshell?

      ( It's very difficult and tedious to see if anyone has spoken to you in-between spam.)


    • Will there be an earth time clock being added any time soon?
    (12)
    Last edited by Eldaena; 07-19-2011 at 05:45 AM.

  7. #7
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90

    Transportation Related Questions

    General Transportation Questions:

    Airships/Vessels:

    "In regards to Airships and other Transportation Vessels..."

    • Will airships and the like be manually handled or ridden automatically through a cut-scene?

    • Will you only be able to board airships from a city?

    • Will players be able to build different forms of transportation in the future?


    Chocobos:

    "In regards to Chocobs and Chocobo-related content..."

    • Will renting costs for Chocobos at implementation be very high?

    • Will a new class need to be introduced before we can start raising Chocobos (or other pets) ?

    • Will raised pets be trade-able/sell-able?

    • Will the use of a rented chocobo be significantly short?

    • Will chocobos be ridden manually or will you ride them during a cut-scene only?

    • Will more than one player be allowed to ride a chocobo at a time? (Maybe just two people?)

    • If other mounts are implemented to only be used by specific jobs, does that mean mounts will have combat related content?


    Mail:

    "In regards to a mailing system..."


    • Is a mailing system in the works for Final Fantasy XIV? (Mog post, mail box, retainer mail, etc?)


    Miscellaneous:
    (12)
    Last edited by Eldaena; 07-17-2011 at 05:27 PM.

  8. #8
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90

    Content Related Questions

    <Under Construction for Content Related Questions>


    Storyline:

    "In regards to the main storyline..."


    • Will more be done with the power of the 'Echo'?


    Grand Companies:

    "In regards to the Grand Companies..."

    • Will we, once we all have to choose a faction, still be able to do things within our faction with other Linkshell members? Even if they have chosen a different company?

      (If I am not mistaken, although companies operate separately, they all have similar goals to protect Eorzea from the oncoming and unknown threat. They should still be working together with that piece of lore, correct? Basically, does an entire LS have to join with a company in order to enjoy the content of that company in a group environment?)

    • What sort of things will be available for purchase with the company currency?

    • Will their be company quests for all different classes and levels of players?

    • Will the Grand Companies be heavily involved with story-line based events?

    • Will the Grand Companies replace the main storyline or progressing it forward? Or is it just side content?


    Dungeons:

    "In regards to Dungeons..."

    • Will there be a limit on how many times you may challenge a dungeon within a preset amount of time?

    • Will it be necessary to have adequate group dynamics in your party to complete the dungeon? (Will jobs be required to make it through the content?)

    • If a player disconnects during a dungeon, will the party be able to continue on without a player? (Seeing as how it's slotted for strictly 4 players or 8 players, it's a concern.)


    Quest Hubs:

    "In regards to the future Quest Hubs..."

    • Will these simply be a new camp of sorts?

    • Will they have any significance to the storyline?

    • What is their main purpose for players?


    Tribal Encampments:

    "In regards to the Beast Tribe Encampments..."



    Side Quests and Task Board:

    "In regards to in game Side Quests and Task Board quests..."

    • Are the rewards for these quests being looked into?

      (Better rewards, more incentive to do them.)

    • Will cut-scenes or voice acting ever be added to the side quests?

      (They typically have good lore, but it's a little dull to simply: talk to npc > go to point A > complete objective > talk to npc > get mediocre reward and a bit of lore.)


    Events:

    "In regards to in-game Events.."





    Lore:

    "In regards to Final Fantasy XIV Lore..."



    Miscellaneous:
    • Are there plans to implement new monsters in the near future?

      (Or current monsters that we have yet to see in game, such as the Treant in the opening Gridania scene.)
    • Are there any plans to have resting positions for mobs not engaged?

    • Are there any plans to have more diverse models of frequently used monsters? (Goblins, Dodos, Aldgoats, etc.)

    • Are there plans to add a bestiary in game?

    • Ifrit Battle: In regards to Ifrit Battle, is this battle story-line related or job-related or both?
      1. Is this the first battle in a series of several to come?

      2. Will this battle be more testing than the dungeons scheduled to come out in 1.18?

    • Ishgard: In regards to Ishgard, is this slotted for implementation in 1.19 as well? Or are we looking at 1.20 and beyond?

    • Mini-game: Are there any mini-games (such as Triple-Triad) in the works for FFXIV?

    • Arena Battles: Are there currently any plans to implement the Arena in Ul'dah for pvp or other fighting related content? (Gauntlet? Tournament?)

    (11)
    Last edited by Eldaena; 07-18-2011 at 10:17 PM.

  9. #9
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90

    Miscellaneous Questions

    <Under Construction for Miscellaneous Questions>


    Miscellaneous:
    • [Fatigue] In regards to the removal of the fatigue system, will there be a tangible reduction of exp gained in response to this? (Will there still be control over how fast people are leveling
      at all?)

    • [Balance] What are SE's plans to deal with the gil situation in order to re-balance the economy?


    Miscellaneous:
    • [Slot Costs] Are there any plans to remove slot costs for accessories?

    • [Gear] In regards to cowls and head wear, are there any plans to allow a character's hair to show through their headpiece instead of it no longer being visible?

      (Some gear does allow it to come through, but some does not and it looks rather unpleasant. I particularly see this problem a lot with cowls.)


    • [Gear] Will masks and eyewear ever become accessories and not head gear? (It would be nice to wear glasses with a cowl, for example.)

    • [Gear] Are there any future plans to make HQ gear mean something towards crafters and gatherers?


    Miscellaneous:
    • [Service] Are there any plans for a wedding service in FFXIV?

    • [Service] Will we be able to purchase additional retainers in the future?

    • [Content] In regards to voice-acting, will there be more of it in the future? Will some be implemented into older cut-scenes? (Some could probably be used particularly in Limsa cut-scenes due to the accent being difficult to read for some players.)

    • [NPC] In regards to NPCs, will we ever see roaming NPCs about the streets of the cities? (Other than the few players we see, the cities are a bit lifeless.)

    • [Player] In regards to races, will be getting new genders based on the races we have now and new races in general? (Looking for confirmation and not possibility =P)


    Miscellaneous:
    • [Player] In regards to physical level removal, will this be taking place in 1.18?
      1. If so, what are the plans for point allotment?

      2. What are the plans for the effects of gear, consumables, magical buffs, and points from point allotment?

      3. Will we start to actually feel a difference between our stats?



    Miscellaneous:
    • [Map] In regards to map redesign, is there any chance we will see any of this coming into the game within this year?

    • [Jump] In regards to a jump feature, can we have a dodge/roll feature instead? (=P)

    • [Patch]: Are there any plans to address the growing concern of the ffxiv patcher that so many players have difficulty with?
    (11)
    Last edited by Eldaena; 07-18-2011 at 06:22 AM.

  10. #10
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    The answer to all your questions is 42

    edit:
    I would like to know the reason why Gridania and Ishgard fought wars in the past.
    I would like to know how SE intends to drain 100mil out of the pockets of many hardcore players in order to re-balance the economy.
    I would like to know why every time a same-sex or transgender topic comes up the thread gets closed for "going off topic"
    I would like to know why there is a treant in the opening grid scene but not in the game
    (8)
    Last edited by Azurymber; 07-17-2011 at 01:57 PM.
    Mew!

Page 1 of 4 1 2 3 ... LastLast