Gathering in General:
"In regards to Gathering in general..."
- Originally, it was thought that all classes (combat, crafting, or gathering) would still have options for combat situations, even possibly ideal for certain ones. Will these thoughts be reflected in future gathering/crafting content?
- Will gathering have any part in the upcoming dungeons content?
- How are percentage rates for items dropping that you are aiming for going to be changed (and their values)?
- Is anything being looked into in regards to nodes expiring while gathering?
- Will gathering have any part in the upcoming Grand Companies content?
- Will new nodes be implemented for the gathering of dark matter or materia?
Leves:
"In regards to gathering leves..."
- Is there a reason why players must choose between combat and gathering leves each reset? Why is it not allowed for players to take up 8 of each if they so choose?
- If linking leves for gathering does increase the amount of exp gained, should it not also allow each player an objective or allow the group as a whole to gain the exp?
(Example: If the goal is to log 3 oak logs, shouldn't each person in the party either a) Have to log 3 oak logs or b) Get the exp when someone else logs the oak log. Basically, how in a combat party, no matter who deals the finishing blow, everyone gains exp.)
Grades/Placement:
"In regards to the various grades and placement of gathering nodes..."
- In the future are we going to be able to mark points of interest on our maps?
- Is it being considered to give more nodes that are closer together to botanists and miners? (It just seems a little odd that fisherman basically just have to stand in one spot for eternity, lol.)
Fatigue:
"In regards to 'Gatherer's Fatigue'..."
- With the removal of fatigue coming in 1.18, and practically letting everyone loose lol, do you still think it's fair to allow gatherers to suffer from a form of fatigue?
( Whilst other classes will be able to continue on without hindrance while leveling, gathering classes will, at a point, have a reduced amount of exp as they begin to fail to gather items. This seems to break up the equality between the classes on a leveling basis.)
- Will this at all be addressed in the future?
- Is it possible to still have the limitation on items gathered, but allow people to gain sp at the full rate? Or if not, is there a way for them to gain exp without going out to the field or camp to gather that is a legitimate way for them to level their class?
(I realize their are still some limitations on gaining exp per class: Crafters and materials, Combatants and Mobs. But in the end, it still feels as if it's not the same for gathering. A crafter can go and buy more materials or do locals. A combatant can go find mobs somewhere else or do leves [and dungeons]. If you are already in gathering fatigue there is practically no other solution for you.)
- Is this something currently being looked into?
Miscellaneous:
- Will group related content be considered for gathering in the future?



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