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  1. #3
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90

    Crafting Related Questions

    Crafting In General:

    "In regards to crafting in general..."

    • Is there work being done on the current repetitiveness of crafting?

    • Are there any concerns that a large majority of crafters have taken to watching a movie/tv or even playing other games while crafting, simply to grind through the levels?

    • With the possibilities of making crafting simpler on the horizon, are there any concerns of making it too simple and having players fall back into the same problems listed above?

    • With the great potential of the current crafting system, are there truly instant crafts coming in our future? (Even if they are only bound to lower level synthesis.)

    • Tentatively speaking of 1.19 and making synths require less materials, will the crafts themselves become easy to get the ingredients for?
      1. Will crafted items begin to saturate the market if they do become easy to obtain?

    • Will crafting have any part in the upcoming dungeons content?

    • Will crafting have any part in the upcoming Grand Companies content?


    Locals:

    "In regards to local leves..."


    • If marks are going to be rewarded based on the location of the craft's guild, will that make guild marks more difficult to obtain as a whole due to the limited amount of leves in each area?
      1. With the above stated, will this have any effect on guild marks for combat and gathering classes as well?

      2. Will guild marks ever play a larger role in purchasing abilities/skills/ or items in the future?

    • Are there any plans to extend the amount of locals able to be taken based off of each class rather than each player? (Such as being able to do 8 carpentry, 8 culinary, 8 alchemy, etc each reset.)


    Abilities:

    "In regards to crafting abilities..."

    • Is it currently being looked into how some abilities are not working based off their descriptions or have very high failure rates?

    • Will the effectiveness of abilities and stats for crafters be looked into in the tentatively speaking 1.19 patch?


    Consumables:

    "In regards to consumable items..."

    • Particularly speaking: potions, ethers, and remedies, will these items also be looked into in the revamping tentatively mentioned for 1.19?
      1. Will these items be altered in their capabilities so that they are something players would actually consider using in combat?

      2. Will food be treated in the same manner?


    Materia:

    "In regards to the future Materia system..."

    • When attempting to have a piece of gear give you a materia from the repeated use of the item, will the item be destroyed in the process of the creation of the materia?
      1. If so, would this make up for making synthesis ingredients easier to obtain, so they will fill the marketplace, be destroyed for the creation of materia, and then off the market to encourage more of a supply and demand economy?

      2. Will different pieces of gear yield different kinds of materia?

      3. Will materia be stat increases only, or possible effects? (Such as 30 second defense boost when hit with a critical hit, or something like that.)


    Miscellaneous:
    • Repairs: In regards to the simplified repair system, is it considered that the streamlining of repair items devalues the items and repairs as a whole? ( When you think of the specific NM gear that was introduced in one of the last patches, part of their originality was not only their stats and appearance, but also their repair materials.)
      1. Does it not make some sense that exceptional equipment takes exceptional repair items? (I'm not against a streamlining of the repair materials, but I don't believe Final Fantasy's equivalent to duck tape should be used before generic repair materials such as "Scrap Metal" "Scrap cloth" "Scrap Lumber" etc.)

      2. Do you feel that using the item "dark matter" is causing items to lose some of their flavor?

      3. Selling repair materials was a relatively low source of income, but income none the less. With gatherers being able to gather dark matter, players being able to purchase it from npcs, and the repair costs from the npcs being reduced, will this implementation be hurting the economy? Even slightly?

    • Will group related content be considered for crafting in the future?

    • Are there plans to implement a real recipe book full of all recipes you have obtained in game?
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    Last edited by Eldaena; 07-17-2011 at 05:25 PM.