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  1. #4
    Player
    PROBOUND's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    586
    Character
    Butta Stackz
    World
    Midgardsormr
    Main Class
    Gladiator Lv 80
    OP is referring to "Ferberite" "Native Gold Ore" and "Raw Ruby" and "Topsoil" for anyone thats curious. In my experience the Ferberite and Raw Ruby's and Native Gold sell for at least 2k HQ on my server. Ferberite is the only material that is really required due to Wolfram Ingots/3Star Armor, and sells at a higher rate. The others are simply for Housing Furniture/Mount items. With the exception of Native Gold having 1 recipe (Gold Spectacles i90 Healer headpeice)

    All in all i dont think they inteded these new 2star nodes to be a major increase in profitability. Miners benefit more in selling the 1Star items HQ Volcanic Rock Salt, Darksteel, Gold Ore. As well as the lower level items that can be mined in bulk (Black/White Allumen, Cobalt, Silver, Mythril Ore)

    Quote Originally Posted by Aroton View Post
    Considering the time it takes to get to the 2 star mining nodes, it was not balanced at all.
    If you focus all your efforts on the new ore and have enough gathering/perception stats to reliably get HQ's you should be abble to make at least 20-40k per hour (Ferberite, Native, Ruby alone) mining these unspoiled nodes. Which is not that bad if you factor in selling clusters/1star nodes as well. You should be able to net at least 50-60k per hour doing this. If you have a Botonist you can mulitply that x2. Not bad at all for a strict gathering business model.
    (1)
    Last edited by PROBOUND; 05-09-2014 at 10:33 PM.