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  1. #91
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Zantetsuken View Post
    FFXI had the proper collision system. You bump, but you can push through something if you keep going.

    If they bring back collision, something will need to be done about the market wards though.
    And the adventurers guild leve counter.

    And character loading times as you'd often find yourself running against 'invisible objects'

  2. #92
    Player
    Join Date
    Aug 2011
    Posts
    684
    Quote Originally Posted by Zantetsuken View Post
    FFXI had the proper collision system. You bump, but you can push through something if you keep going.

    If they bring back collision, something will need to be done about the market wards though.
    They were never that bad. But maybe they could just disable collision inside the wards then, if people are so bent out of shape about it.
    (0)

  3. #93
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    the beast-men camps that have already been added, i hate how you can run right threw their wagons.

    they may bring it back after the zones are remade, everyone complained about LL and not being able to go over little rocks. I thought that's why they removed it, as a temp hold over til jump was implemented. I could be wrong though, my memory isn't all that good.
    (0)
    Last edited by syntaxlies; 09-14-2011 at 12:30 AM.

  4. #94
    Player
    Akira_Tenshi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    On Playstation Home if you run into another player it pushes them away from you instead of you running right through them. It looks a bit silly but its another way of doing it. I have also seen games where if you run into another player you will stop but if you keep pushing forward you can eventually run through them. There is no reason why this game can not have collision detection they just need to be creative with how they do it.
    (1)

  5. #95
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Oh boy, now he's necrobumping his own threads...
    (0)

  6. #96
    Player

    Join Date
    Mar 2011
    Posts
    359
    It's a good point though.
    (0)

  7. #97
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    I played one game where trying to run into another character would cause them to slowly rotate around you, the faster you moved to try and push them the faster they'd spin around behind you. once you moved away their character would center back onto the spot they started on.

    Can't remember what game did this but I had great fun finding ways to still push people off cliffs on it.

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