And the adventurers guild leve counter.
And character loading times as you'd often find yourself running against 'invisible objects'
They were never that bad. But maybe they could just disable collision inside the wards then, if people are so bent out of shape about it.
the beast-men camps that have already been added, i hate how you can run right threw their wagons.
they may bring it back after the zones are remade, everyone complained about LL and not being able to go over little rocks. I thought that's why they removed it, as a temp hold over til jump was implemented. I could be wrong though, my memory isn't all that good.
Last edited by syntaxlies; 09-14-2011 at 12:30 AM.
On Playstation Home if you run into another player it pushes them away from you instead of you running right through them. It looks a bit silly but its another way of doing it. I have also seen games where if you run into another player you will stop but if you keep pushing forward you can eventually run through them. There is no reason why this game can not have collision detection they just need to be creative with how they do it.
Oh boy, now he's necrobumping his own threads...
It's a good point though.
I played one game where trying to run into another character would cause them to slowly rotate around you, the faster you moved to try and push them the faster they'd spin around behind you. once you moved away their character would center back onto the spot they started on.
Can't remember what game did this but I had great fun finding ways to still push people off cliffs on it.
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