
Originally Posted by
Shipp
Truthfully, this is always going to be an issue. If you play any MMO with a friend sitting next to you, the screen will always show different placements for your own character as long as you haven't been standing in one spot. It's the same as running and hitting the rest button in XI and to you, your character stops and kneels, to everyone else, your character slides while kneeling. Or running and dying, your character often appeared to scoot around in the face plant position to everyone else.
XI had extreme cases of it, but it still happens in every MMO. It's more to do with latency since your client is showing you exactly where you are, but for other people to see that, your client data has to be sent to the server, then the server has to send that to everyone else. Assuming the ping is 200~ for people in the U.S., that's about .4 seconds that everyone else is behind when viewing your actual character. There's really no way around the issue, especially when you're playing on servers half way around the world.
This also leads to JP players being able to claim faster (botting aside) because the monster loads about .2 seconds before it would on our screen, which is why the HNMs in FFXI would either spawn claimed, or when we'd try to pull them it would say that it was already claimed, even though it didn't show up that way on our screen.
Now talking about collision detection, I completely fell through the world last night when I was walking up the hill to the camp north of drybone. I was below the map and could walk around all over. I was getting horrible lag for some reason, even though I never do in the field, and the game stuttered at I guess just the right angle and wham, I'm under the ground.