I want to smash through mobs of players, pushing them to the floor and pickpocketing them like in AC(and maybe stab them if they don't hand over their gilz)![]()
I want to smash through mobs of players, pushing them to the floor and pickpocketing them like in AC(and maybe stab them if they don't hand over their gilz)![]()
Sure Archeage and Tera have not collision problems they just reallocate u seconds later u move inside mobs.
really, is not as easy as u say. And we dont need they focus on this NOW coz as i said, IS NOT EASY to implement a decent collision with mobs animations and people moving around. i want efforts on content.
Well I would rather see an accidental graphic glitch once every so often, instead of a purposeful graphical glitch every single time I'm doing ANYTHING just because people are too lazy and don't want to POLITELY WALK AROUND another player.Sure Archeage and Tera have not collision problems they just reallocate u seconds later u move inside mobs.
really, is not as easy as u say. And we dont need they focus on this NOW coz as i said, IS NOT EASY to implement a decent collision with mobs animations and people moving around. i want efforts on content.
I dunno if it was just my computer but while im walking around i saw other players like walking over obsticals and walking through parts of walls, so maybe collision dection might fix something like that or does stuff just need calibration?
probably your connection issue
That happens because the server is wrongly relaying the position of the person. Sometimes it will wrongly relay a coordinate in the z-axis (happens alot in Limsa) and the people the floor above you will be shown to you as running through walls.
Someimtes crafters will hover across the floor as the server adjusts their x,y coordinates.
I dont think collision detection could help this issue.
Yeah that kinda junk needs to be touched up, i could care less about collision as long as things are where they are supposed to be. Collision is kinda last priority imo.That happens because the server is wrongly relaying the position of the person. Sometimes it will wrongly relay a coordinate in the z-axis (happens alot in Limsa) and the people the floor above you will be shown to you as running through walls.
Someimtes crafters will hover across the floor as the server adjusts their x,y coordinates.
I dont think collision detection could help this issue.
But in XI, you just kept running and would run through players like a ghost after about a second. Player collision is pointless and becomes very irritating when you're in high pop areas and characters haven't even loaded. Running through players is not near as immersion breaking as running, hitting some invisible wall, then seeing a character load there. At least for me.With these mini parties the game is reduced to I'd really want to have the collisions back. It feels like I'm playing in some bug testing mode as a ghost and it's really bad.
XI had collisions and during all the years I've been playing it it has never been a problem for me I have no idea what kind of an idiot would want to take a working feature like this away from the game and make it feel so unpolished.
Truthfully, this is always going to be an issue. If you play any MMO with a friend sitting next to you, the screen will always show different placements for your own character as long as you haven't been standing in one spot. It's the same as running and hitting the rest button in XI and to you, your character stops and kneels, to everyone else, your character slides while kneeling. Or running and dying, your character often appeared to scoot around in the face plant position to everyone else.
XI had extreme cases of it, but it still happens in every MMO. It's more to do with latency since your client is showing you exactly where you are, but for other people to see that, your client data has to be sent to the server, then the server has to send that to everyone else. Assuming the ping is 200~ for people in the U.S., that's about .4 seconds that everyone else is behind when viewing your actual character. There's really no way around the issue, especially when you're playing on servers half way around the world.
This also leads to JP players being able to claim faster (botting aside) because the monster loads about .2 seconds before it would on our screen, which is why the HNMs in FFXI would either spawn claimed, or when we'd try to pull them it would say that it was already claimed, even though it didn't show up that way on our screen.
Now talking about collision detection, I completely fell through the world last night when I was walking up the hill to the camp north of drybone. I was below the map and could walk around all over. I was getting horrible lag for some reason, even though I never do in the field, and the game stuttered at I guess just the right angle and wham, I'm under the ground.
The better way to attack a mob from the rear is ----> passing through them -.-
I'm against this, but i agree with no collision with other players
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