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  1. #1
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    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by Raistlin View Post
    i think is not viable with our ping with japanese servers. Like a decent pvp
    Archeage is on korean servers and so is TERA and nobody playing those games in North America had problems with collision detection.

    It's not infeasible from a ping-perspective to implement something like this.

    Quote Originally Posted by Kafeen View Post
    True but we've seen how many bots go unchecked. What makes you think it will be different here? Even if they are sent to the jail zone, how long will that take for a GM to act? If you're unable to get where you're wanting to go its pretty inconvenient.
    I would rather sacrifice convenience (potentially) than have a game that doesn't even care if playes are alive.

    Trivial problems such as only a limited number of non-colliding objects can fill a certain space? How is this a trivial problem with obvious solutions? How many characters will your character be able to push if there are too many people stood too close? What if someone else's character is pushing from the other side? You could rely on people being civil and not causing these problems for each other but unfortunately you can't guarantee it.
    I guess there's a /furious emote for a reason. Maybe some things should be infuriating.

    To be honest at this point I wouldn't care if people tried to grief me because at least it would give me a talking-point about this game so I could say "remember when..." and not clutch at straws trying to think of something that stood out.

    Otherwise just do what Age of Conan did to resolve the issue.
    (0)
    Last edited by giftforce; 07-18-2011 at 10:50 AM.

  2. #2
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by giftforce View Post
    Archeage is on korean servers and so is TERA and nobody playing those games in North America had problems with collision detection.

    It's not infeasible from a ping-perspective to implement something like this.
    Sure Archeage and Tera have not collision problems they just reallocate u seconds later u move inside mobs.

    really, is not as easy as u say. And we dont need they focus on this NOW coz as i said, IS NOT EASY to implement a decent collision with mobs animations and people moving around. i want efforts on content.
    (2)

  3. #3
    Player
    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by Raistlin View Post
    Sure Archeage and Tera have not collision problems they just reallocate u seconds later u move inside mobs.

    really, is not as easy as u say. And we dont need they focus on this NOW coz as i said, IS NOT EASY to implement a decent collision with mobs animations and people moving around. i want efforts on content.
    Well I would rather see an accidental graphic glitch once every so often, instead of a purposeful graphical glitch every single time I'm doing ANYTHING just because people are too lazy and don't want to POLITELY WALK AROUND another player.
    (1)