i think is not viable with our ping with japanese servers. Like a decent pvp![]()


i think is not viable with our ping with japanese servers. Like a decent pvp![]()
Archeage is on korean servers and so is TERA and nobody playing those games in North America had problems with collision detection.
It's not infeasible from a ping-perspective to implement something like this.
I would rather sacrifice convenience (potentially) than have a game that doesn't even care if playes are alive.
I guess there's a /furious emote for a reason. Maybe some things should be infuriating.Trivial problems such as only a limited number of non-colliding objects can fill a certain space? How is this a trivial problem with obvious solutions? How many characters will your character be able to push if there are too many people stood too close? What if someone else's character is pushing from the other side? You could rely on people being civil and not causing these problems for each other but unfortunately you can't guarantee it.
To be honest at this point I wouldn't care if people tried to grief me because at least it would give me a talking-point about this game so I could say "remember when..." and not clutch at straws trying to think of something that stood out.
Otherwise just do what Age of Conan did to resolve the issue.
Last edited by giftforce; 07-18-2011 at 10:50 AM.


Sure Archeage and Tera have not collision problems they just reallocate u seconds later u move inside mobs.
really, is not as easy as u say. And we dont need they focus on this NOW coz as i said, IS NOT EASY to implement a decent collision with mobs animations and people moving around. i want efforts on content.
Well I would rather see an accidental graphic glitch once every so often, instead of a purposeful graphical glitch every single time I'm doing ANYTHING just because people are too lazy and don't want to POLITELY WALK AROUND another player.Sure Archeage and Tera have not collision problems they just reallocate u seconds later u move inside mobs.
really, is not as easy as u say. And we dont need they focus on this NOW coz as i said, IS NOT EASY to implement a decent collision with mobs animations and people moving around. i want efforts on content.
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