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  1. #1
    Player
    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by Raistlin View Post
    so u plan servers to calculate collision with all players, then calculate pushing backs when collision and send that info to all players in region that could see it! of course controling timing between one player move and other players pushbacks on third player observator.

    really, can we stop with push back idea? that work on offline games, or games that have time to expend on ridiculous matters, they have serious problems with this game.. stop asking for useless graphic designs
    http://www.youtube.com/watch?v=iEayt...ailpage#t=873s

    Notice how the world doesn't end just because an NPC and the player both got repositioned a millimeter away.
    (0)

  2. #2
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by giftforce View Post
    http://www.youtube.com/watch?v=iEayt...ailpage#t=873s

    Notice how the world doesn't end just because an NPC and the player both got repositioned a millimeter away.
    sure, now implement it on a game that wasnt planned to implement it, with servers in japan (200ms+)

    it can be implemented? probably with lots of hours working on it. So ask it in 2-3 years
    (1)

  3. #3
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by giftforce View Post
    http://www.youtube.com/watch?v=iEayt...ailpage#t=873s

    Notice how the world doesn't end just because an NPC and the player both got repositioned a millimeter away.
    Yet, just seconds earlier he runs right through the horse's behind. http://www.youtube.com/watch?v=iEayt...tailpage#t=30s
    (2)

  4. #4
    Player
    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by Kafeen View Post
    Yet, just seconds earlier he runs right through the horse's behind. http://www.youtube.com/watch?v=iEayt...tailpage#t=30s
    For the most part the collision detection works. That game is still in beta obviously and has a few bugs. If you watch all the videos there are occasions where collision detection fails to go off but it generally works and doesnt seem a problem at all, ever. I would rather have collision that worked 95% of the time rather than have what feels like a graphical glitch 100% of the time (FFXIV).
    (0)