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  1. #1
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    I didn't care for the old collision system. It didn't really feel like I was actually "colliding" with anything so much as there were times when my character just stopped moving. It was especially annoying when it happened over and over. A system where you couldn't move through character models at all would be even worse. If a bunch of people walk up to the guildleve counter behind you then you'd be stuck. I don't think that jumping on people's heads to get out would be any more realistic, either (though it would be funny ).
    (0)

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Rane View Post
    I didn't care for the old collision system. It didn't really feel like I was actually "colliding" with anything so much as there were times when my character just stopped moving. It was especially annoying when it happened over and over. A system where you couldn't move through character models at all would be even worse. If a bunch of people walk up to the guildleve counter behind you then you'd be stuck. I don't think that jumping on people's heads to get out would be any more realistic, either (though it would be funny ).
    However, jumping over people would be very much like Modern FF games.

    Quote Originally Posted by giftforce View Post
    http://www.youtube.com/watch?v=iEayt...ailpage#t=873s

    Notice how the world doesn't end just because an NPC and the player both got repositioned a millimeter away.
    Loooook they can jump
    (1)