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  1. #1
    Player
    Kafeen's Avatar
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    Valega Kazenoko
    World
    Excalibur
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    Fisher Lv 80
    Quote Originally Posted by giftforce View Post
    Then this is merely an argument over definitions. What is "interaction".

    I consider someone standing on me while crafting an interaction. A really unrealistic one at that!
    An interaction would be something that changes the state of your character. Standing over you is no more an interaction than standing between you and the camera. Moving your character IS an interaction.

    If a player can push your character, then what is to stop them from pushing them away from a safe spot where you're resting into the path of an aggressive monster?

    If you can't move past people it doesn't take many people to block a door.

    Navigating the market wards to get the the retainer selling what you want when they're at the opposite end to you would be a nightmare.

    Having people turn to let you through would work for the market wards as retainers can be positioned to allow space to squeeze by (a la Assassin's Creed) but doesn't work when you have numerous human players. With human players one could stop in the small gap allowed by rotating, blocking the gap again.

    So, yes, it looks crap when you run through another player but at least it stops people from being able to block off access to certain areas, Adventurer's guild, Aetherite Camps, Crafting guilds, etc.

    I think mobs should be able to block a player's path though as they won't present these same problems.
    (2)

  2. #2
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    Quote Originally Posted by Kafeen View Post
    An interaction would be something that changes the state of your character. Standing over you is no more an interaction than standing between you and the camera. Moving your character IS an interaction.

    If a player can push your character, then what is to stop them from pushing them away from a safe spot where you're resting into the path of an aggressive monster?

    If you can't move past people it doesn't take many people to block a door.

    Navigating the market wards to get the the retainer selling what you want when they're at the opposite end to you would be a nightmare.

    Having people turn to let you through would work for the market wards as retainers can be positioned to allow space to squeeze by (a la Assassin's Creed) but doesn't work when you have numerous human players. With human players one could stop in the small gap allowed by rotating, blocking the gap again.

    So, yes, it looks crap when you run through another player but at least it stops people from being able to block off access to certain areas, Adventurer's guild, Aetherite Camps, Crafting guilds, etc.

    I think mobs should be able to block a player's path though as they won't present these same problems.
    First of all, that's your (albeit wrong) definition.

    Second of all, there's a FFXIV jail zone for a reason. If people are being jerks then they can get arrested. If I'm abusing someone in /shout channel, I get arrested. Same thing. It's as simple as that. You act like there's no course of action for griefers in this game.

    And third of all, making it so that players can only push others within a certain radius of their point-of-origin means that they cannot abuse it by pushing players to the other edge of Eorzea.

    If SE wants to implement it, then they can. Looking for trivial problems which have obvious solutions is not a reason not to implement something. As I mentioned, other games have collision detection and those games don't earn a 4.5/10 rating and the world doesn't end because they decided to go a more realistic approach.
    (0)

  3. #3
    Player
    Raistlin's Avatar
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    Mar 2011
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    Palanthas
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    Raistlin Majere
    World
    Ragnarok
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    Thaumaturge Lv 90
    Quote Originally Posted by giftforce View Post
    First of all, that's your (albeit wrong) definition.

    Second of all, there's a FFXIV jail zone for a reason. If people are being jerks then they can get arrested. If I'm abusing someone in /shout channel, I get arrested. Same thing. It's as simple as that. You act like there's no course of action for griefers in this game.

    And third of all, making it so that players can only push others within a certain radius of their point-of-origin means that they cannot abuse it by pushing players to the other edge of Eorzea.

    If SE wants to implement it, then they can. Looking for trivial problems which have obvious solutions is not a reason not to implement something. As I mentioned, other games have collision detection and those games don't earn a 4.5/10 rating and the world doesn't end because they decided to go a more realistic approach.
    so u plan servers to calculate collision with all players, then calculate pushing backs when collision and send that info to all players in region that could see it! of course controling timing between one player move and other players pushbacks on third player observator.

    really, can we stop with push back idea? that work on offline games, or games that have time to expend on ridiculous matters, they have serious problems with this game.. stop asking for useless graphic designs
    (3)

  4. #4
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    Quote Originally Posted by Raistlin View Post
    so u plan servers to calculate collision with all players, then calculate pushing backs when collision and send that info to all players in region that could see it! of course controling timing between one player move and other players pushbacks on third player observator.

    really, can we stop with push back idea? that work on offline games, or games that have time to expend on ridiculous matters, they have serious problems with this game.. stop asking for useless graphic designs
    http://www.youtube.com/watch?v=iEayt...ailpage#t=873s

    Notice how the world doesn't end just because an NPC and the player both got repositioned a millimeter away.
    (0)

  5. #5
    Player
    Raistlin's Avatar
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    Raistlin Majere
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    Ragnarok
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    Quote Originally Posted by giftforce View Post
    http://www.youtube.com/watch?v=iEayt...ailpage#t=873s

    Notice how the world doesn't end just because an NPC and the player both got repositioned a millimeter away.
    sure, now implement it on a game that wasnt planned to implement it, with servers in japan (200ms+)

    it can be implemented? probably with lots of hours working on it. So ask it in 2-3 years
    (1)

  6. #6
    Player
    Kafeen's Avatar
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    Valega Kazenoko
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    Excalibur
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    Fisher Lv 80
    Quote Originally Posted by giftforce View Post
    http://www.youtube.com/watch?v=iEayt...ailpage#t=873s

    Notice how the world doesn't end just because an NPC and the player both got repositioned a millimeter away.
    Yet, just seconds earlier he runs right through the horse's behind. http://www.youtube.com/watch?v=iEayt...tailpage#t=30s
    (2)

  7. #7
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    Quote Originally Posted by Kafeen View Post
    Yet, just seconds earlier he runs right through the horse's behind. http://www.youtube.com/watch?v=iEayt...tailpage#t=30s
    For the most part the collision detection works. That game is still in beta obviously and has a few bugs. If you watch all the videos there are occasions where collision detection fails to go off but it generally works and doesnt seem a problem at all, ever. I would rather have collision that worked 95% of the time rather than have what feels like a graphical glitch 100% of the time (FFXIV).
    (0)

  8. #8
    Player
    Kafeen's Avatar
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    Valega Kazenoko
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    Excalibur
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    Quote Originally Posted by giftforce View Post
    First of all, that's your (albeit wrong) definition.
    in·ter·act/ˌintərˈakt/
    Verb: Act in such a way as to have an effect on another;

    Standing there isn't having an effect on your character. Therefore, its not interaction.
    Moving your character, is having an effect on your character. Therefore, interaction.

    Quote Originally Posted by giftforce View Post
    Second of all, there's a FFXIV jail zone for a reason. If people are being jerks then they can get arrested. If I'm abusing someone in /shout channel, I get arrested. Same thing. It's as simple as that. You act like there's no course of action for griefers in this game.
    True but we've seen how many bots go unchecked. What makes you think it will be different here? Even if they are sent to the jail zone, how long will that take for a GM to act? If you're unable to get where you're wanting to go its pretty inconvenient.

    Quote Originally Posted by giftforce View Post
    And third of all, making it so that players can only push others within a certain radius of their point-of-origin means that they cannot abuse it by pushing players to the other edge of Eorzea.
    I see, you meant withing a radius of their original location. Fair point, I thought you meant push characters within a radius of your character.

    Quote Originally Posted by giftforce View Post
    If SE wants to implement it, then they can. Looking for trivial problems which have obvious solutions is not a reason not to implement something. As I mentioned, other games have collision detection and those games don't earn a 4.5/10 rating and the world doesn't end because they decided to go a more realistic approach.
    Trivial problems such as only a limited number of non-colliding objects can fill a certain space? How is this a trivial problem with obvious solutions? How many characters will your character be able to push if there are too many people stood too close? What if someone else's character is pushing from the other side? You could rely on people being civil and not causing these problems for each other but unfortunately you can't guarantee it.
    (1)
    Last edited by Kafeen; 07-18-2011 at 04:32 AM.