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  1. #1
    Player
    ObeiKinstar's Avatar
    Join Date
    Mar 2011
    Posts
    350
    Character
    Obei Kinstar
    World
    Balmung
    Main Class
    Summoner Lv 60
    I think the collision was removed because of not only the market wards but also the seemingly small step up and downs that had to be walked all the way around in the field.

    It was because of this poor programming that led to some players wanting jump added to be able to traverse these small hurdles. Obviously jump couldn't be implemented right away so the decision to completely remove collision came about.

    Unfortunately we are now left in a stale world with improper physics, being able to instantly go up a 5-6 foot cliff may be faster and more convenient, but at what price? It just adds to the lifelessness of the world that players' are complaining about.

    Conclusion: we are our own worst enemies
    (0)
    <cool FFXIV image here>

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    When jumping is enabled, collision with NPC, PC's, and hills and such can be put back in. It is just a temporary fix to the problem while they create jumping animations and such. So just wait people.
    (0)