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  1. #31
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    They could have adjusted it, to where there's a subtle hint at some level of collision. So that we don't all feel like ghosts. But honestly, all in all, I personally do'nt care either way. But I can definitely respect opinion of those who would want it back.
    (0)

  2. #32
    Player
    Chrees's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    674
    Character
    Chrees Byrjun
    World
    Sargatanas
    Main Class
    Sage Lv 100
    Quote Originally Posted by Viridiana View Post
    They took it out because the market wards are steaming piles of donkey ****.
    Then they should've gotten rid of collision detection on retainers only and left everything else the way it was. :/
    (1)
    Sea of Stars «SoS» | Sargatanas
    Quote Originally Posted by Bayohne View Post
    Hatersgonnahate.gif
    Quote Originally Posted by Rukkirii View Post
    ^My favorite signature but minus the Bayohne part.

  3. #33
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I would say when we are able to jump over other players, they can go ahead and add collision detection back.
    (0)

  4. #34
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Chrees View Post
    Then they should've gotten rid of collision detection on retainers only and left everything else the way it was. :/
    That would've made sense, too, but somehow I doubt that the collision system could tell the difference.

    Personally, I'm fond of the current setup. Not that I would mind having it back, as long as I never have to deal with it in MW again. . .
    (0)

  5. #35
    Player
    Chrees's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    674
    Character
    Chrees Byrjun
    World
    Sargatanas
    Main Class
    Sage Lv 100
    Quote Originally Posted by Viridiana View Post
    That would've made sense, too, but somehow I doubt that the collision system could tell the difference.

    Personally, I'm fond of the current setup. Not that I would mind having it back, as long as I never have to deal with it in MW again. . .
    Heh, either that or I'm sure these "core programming" or "server" issues are the cause. I really wish we'd get an update on that.
    (0)
    Last edited by Chrees; 07-17-2011 at 05:25 PM.
    Sea of Stars «SoS» | Sargatanas
    Quote Originally Posted by Bayohne View Post
    Hatersgonnahate.gif
    Quote Originally Posted by Rukkirii View Post
    ^My favorite signature but minus the Bayohne part.

  6. #36
    Player
    Lyndis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    286
    Character
    Lyndis Evadne
    World
    Balmung
    Main Class
    Scholar Lv 70
    Me and my friends were all pretty upset when collision was removed. I myself am all for immersion in my MMOs. This game only had partial collision and that was perfect. If they can make full collision that's great too. I have played age of conan and I remember people using mammoths to block ways so they added a crouch that allowed you to walk by people. Of course I like the suggestions of being able to nudge by people much better.
    (1)
    You don't need a reason to help someone~

  7. #37
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Yeah, I think I've had enough of player collision detection with 7 years of playing XI, thank you very much.
    (1)

  8. #38
    Player
    ObeiKinstar's Avatar
    Join Date
    Mar 2011
    Posts
    350
    Character
    Obei Kinstar
    World
    Balmung
    Main Class
    Summoner Lv 60
    I think the collision was removed because of not only the market wards but also the seemingly small step up and downs that had to be walked all the way around in the field.

    It was because of this poor programming that led to some players wanting jump added to be able to traverse these small hurdles. Obviously jump couldn't be implemented right away so the decision to completely remove collision came about.

    Unfortunately we are now left in a stale world with improper physics, being able to instantly go up a 5-6 foot cliff may be faster and more convenient, but at what price? It just adds to the lifelessness of the world that players' are complaining about.

    Conclusion: we are our own worst enemies
    (0)
    <cool FFXIV image here>

  9. #39
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by giftforce View Post
    People on FFXIV forums make my head explode.

    They never want anything.
    They want to complain and whine about everything.

    @ Topic.. i agree with the Topic tho... i never agree'd with the removing of the collision detection in the first place.
    (0)

  10. #40
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    When jumping is enabled, collision with NPC, PC's, and hills and such can be put back in. It is just a temporary fix to the problem while they create jumping animations and such. So just wait people.
    (0)

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