


Right, I agree 100%. That's pretty much the system we had before. Why they took that out is seriously beyond me. :|At this point, I'll take what I can get. And if we can't have full collision detection, then partial would be a compromise I suppose. But why we can't just push players out the way I shall never know. I'd like a higher percentage partial collision than what we had though.
Like someone else suggested, if they made it so you had to run through the person for several seconds, that would be more sense-making.
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