erm sorry, but i dont like someone pushing me.


erm sorry, but i dont like someone pushing me.


Sure but yours are impressions (you dont like how your character dissapair inside or something), your option is that someone can interact with my character without my permision i dont like it. if i can move you a little collisiing with u, who said i can not move people to hide bazaars, or just zone them, etc
Then this is merely an argument over definitions. What is "interaction".Sure but yours are impressions (you dont like how your character dissapair inside or something), your option is that someone can interact with my character without my permision i dont like it. if i can move you a little collisiing with u, who said i can not move people to hide bazaars, or just zone them, etc
I consider someone standing on me while crafting an interaction. A really unrealistic one at that!
An interaction would be something that changes the state of your character. Standing over you is no more an interaction than standing between you and the camera. Moving your character IS an interaction.
If a player can push your character, then what is to stop them from pushing them away from a safe spot where you're resting into the path of an aggressive monster?
If you can't move past people it doesn't take many people to block a door.
Navigating the market wards to get the the retainer selling what you want when they're at the opposite end to you would be a nightmare.
Having people turn to let you through would work for the market wards as retainers can be positioned to allow space to squeeze by (a la Assassin's Creed) but doesn't work when you have numerous human players. With human players one could stop in the small gap allowed by rotating, blocking the gap again.
So, yes, it looks crap when you run through another player but at least it stops people from being able to block off access to certain areas, Adventurer's guild, Aetherite Camps, Crafting guilds, etc.
I think mobs should be able to block a player's path though as they won't present these same problems.
First of all, that's your (albeit wrong) definition.An interaction would be something that changes the state of your character. Standing over you is no more an interaction than standing between you and the camera. Moving your character IS an interaction.
If a player can push your character, then what is to stop them from pushing them away from a safe spot where you're resting into the path of an aggressive monster?
If you can't move past people it doesn't take many people to block a door.
Navigating the market wards to get the the retainer selling what you want when they're at the opposite end to you would be a nightmare.
Having people turn to let you through would work for the market wards as retainers can be positioned to allow space to squeeze by (a la Assassin's Creed) but doesn't work when you have numerous human players. With human players one could stop in the small gap allowed by rotating, blocking the gap again.
So, yes, it looks crap when you run through another player but at least it stops people from being able to block off access to certain areas, Adventurer's guild, Aetherite Camps, Crafting guilds, etc.
I think mobs should be able to block a player's path though as they won't present these same problems.
Second of all, there's a FFXIV jail zone for a reason. If people are being jerks then they can get arrested. If I'm abusing someone in /shout channel, I get arrested. Same thing. It's as simple as that. You act like there's no course of action for griefers in this game.
And third of all, making it so that players can only push others within a certain radius of their point-of-origin means that they cannot abuse it by pushing players to the other edge of Eorzea.
If SE wants to implement it, then they can. Looking for trivial problems which have obvious solutions is not a reason not to implement something. As I mentioned, other games have collision detection and those games don't earn a 4.5/10 rating and the world doesn't end because they decided to go a more realistic approach.


so u plan servers to calculate collision with all players, then calculate pushing backs when collision and send that info to all players in region that could see it! of course controling timing between one player move and other players pushbacks on third player observator.First of all, that's your (albeit wrong) definition.
Second of all, there's a FFXIV jail zone for a reason. If people are being jerks then they can get arrested. If I'm abusing someone in /shout channel, I get arrested. Same thing. It's as simple as that. You act like there's no course of action for griefers in this game.
And third of all, making it so that players can only push others within a certain radius of their point-of-origin means that they cannot abuse it by pushing players to the other edge of Eorzea.
If SE wants to implement it, then they can. Looking for trivial problems which have obvious solutions is not a reason not to implement something. As I mentioned, other games have collision detection and those games don't earn a 4.5/10 rating and the world doesn't end because they decided to go a more realistic approach.
really, can we stop with push back idea? that work on offline games, or games that have time to expend on ridiculous matters, they have serious problems with this game.. stop asking for useless graphic designs
in·ter·act/ˌintərˈakt/
Verb: Act in such a way as to have an effect on another;
Standing there isn't having an effect on your character. Therefore, its not interaction.
Moving your character, is having an effect on your character. Therefore, interaction.
True but we've seen how many bots go unchecked. What makes you think it will be different here? Even if they are sent to the jail zone, how long will that take for a GM to act? If you're unable to get where you're wanting to go its pretty inconvenient.Second of all, there's a FFXIV jail zone for a reason. If people are being jerks then they can get arrested. If I'm abusing someone in /shout channel, I get arrested. Same thing. It's as simple as that. You act like there's no course of action for griefers in this game.
I see, you meant withing a radius of their original location. Fair point, I thought you meant push characters within a radius of your character.
Trivial problems such as only a limited number of non-colliding objects can fill a certain space? How is this a trivial problem with obvious solutions? How many characters will your character be able to push if there are too many people stood too close? What if someone else's character is pushing from the other side? You could rely on people being civil and not causing these problems for each other but unfortunately you can't guarantee it.If SE wants to implement it, then they can. Looking for trivial problems which have obvious solutions is not a reason not to implement something. As I mentioned, other games have collision detection and those games don't earn a 4.5/10 rating and the world doesn't end because they decided to go a more realistic approach.
Last edited by Kafeen; 07-18-2011 at 04:32 AM.
How would you navigate the Market Wards?
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