Quote Originally Posted by Kafeen View Post
An interaction would be something that changes the state of your character. Standing over you is no more an interaction than standing between you and the camera. Moving your character IS an interaction.

If a player can push your character, then what is to stop them from pushing them away from a safe spot where you're resting into the path of an aggressive monster?

If you can't move past people it doesn't take many people to block a door.

Navigating the market wards to get the the retainer selling what you want when they're at the opposite end to you would be a nightmare.

Having people turn to let you through would work for the market wards as retainers can be positioned to allow space to squeeze by (a la Assassin's Creed) but doesn't work when you have numerous human players. With human players one could stop in the small gap allowed by rotating, blocking the gap again.

So, yes, it looks crap when you run through another player but at least it stops people from being able to block off access to certain areas, Adventurer's guild, Aetherite Camps, Crafting guilds, etc.

I think mobs should be able to block a player's path though as they won't present these same problems.
First of all, that's your (albeit wrong) definition.

Second of all, there's a FFXIV jail zone for a reason. If people are being jerks then they can get arrested. If I'm abusing someone in /shout channel, I get arrested. Same thing. It's as simple as that. You act like there's no course of action for griefers in this game.

And third of all, making it so that players can only push others within a certain radius of their point-of-origin means that they cannot abuse it by pushing players to the other edge of Eorzea.

If SE wants to implement it, then they can. Looking for trivial problems which have obvious solutions is not a reason not to implement something. As I mentioned, other games have collision detection and those games don't earn a 4.5/10 rating and the world doesn't end because they decided to go a more realistic approach.