Quote Originally Posted by giftforce View Post
Then this is merely an argument over definitions. What is "interaction".

I consider someone standing on me while crafting an interaction. A really unrealistic one at that!
An interaction would be something that changes the state of your character. Standing over you is no more an interaction than standing between you and the camera. Moving your character IS an interaction.

If a player can push your character, then what is to stop them from pushing them away from a safe spot where you're resting into the path of an aggressive monster?

If you can't move past people it doesn't take many people to block a door.

Navigating the market wards to get the the retainer selling what you want when they're at the opposite end to you would be a nightmare.

Having people turn to let you through would work for the market wards as retainers can be positioned to allow space to squeeze by (a la Assassin's Creed) but doesn't work when you have numerous human players. With human players one could stop in the small gap allowed by rotating, blocking the gap again.

So, yes, it looks crap when you run through another player but at least it stops people from being able to block off access to certain areas, Adventurer's guild, Aetherite Camps, Crafting guilds, etc.

I think mobs should be able to block a player's path though as they won't present these same problems.