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  1. #21
    Player
    ObeiKinstar's Avatar
    Join Date
    Mar 2011
    Posts
    350
    Character
    Obei Kinstar
    World
    Balmung
    Main Class
    Summoner Lv 60
    Also here is the link to one of my threads about collision

    http://forum.square-enix.com/ffxiv/t...sion-detection
    (0)
    <cool FFXIV image here>

  2. #22
    Player
    Kailok's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    692
    Character
    Kailok Anarhin
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by ObeiKinstar View Post
    It's really sad that the things I think would make this game fun is not in the majority view. I don't understand where the majority of players are coming from.

    I can only assume that this is due to the fact the our society is growing increasingly dumber by the day. We can not think for ourselves and need someone to tell us what to do and how to do it.
    Actually I think it's quite the opposite. Everyone is highly opinionated and everything they say MUST be right. Kind of like how I made a counter-argument to your statement when I didn't really have to. The real problem is that people won't get over themselves long enough to get past their own opinions and look into the reasoning as to why someone would or would not want something. But that's just my opinion on the matter.
    (1)

    SacredDawnFC.enjin.com
    Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.

  3. #23
    Player
    ObeiKinstar's Avatar
    Join Date
    Mar 2011
    Posts
    350
    Character
    Obei Kinstar
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Kailok View Post
    The real problem is that people won't get over themselves long enough to get past their own opinions and look into the reasoning as to why someone would or would not want something.
    I am constantly thinking about this, all the time about everything. I think it's very important to question things as well as play devil's advocate. It makes you think.

    Nice comment
    (1)
    <cool FFXIV image here>

  4. #24
    Player
    Join Date
    Jun 2011
    Posts
    710
    So far the only reason people don't want collision detection is because they don't want someone to push them if they are blocking a path and won't move out of the way.

    Maybe next time position yourself more politely?
    (0)

  5. #25
    Player
    Chrees's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    674
    Character
    Chrees Byrjun
    World
    Sargatanas
    Main Class
    Sage Lv 100
    Since everyone seems to get butthurt about people griefing and blocking paths, etc. I'd like full-on collisions (completely impassable) with NPCs and mobs, and partial collisions (like what we had before) with other players.
    (2)
    Sea of Stars «SoS» | Sargatanas
    Quote Originally Posted by Bayohne View Post
    Hatersgonnahate.gif
    Quote Originally Posted by Rukkirii View Post
    ^My favorite signature but minus the Bayohne part.

  6. #26
    Player
    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by Chrees View Post
    Since everyone seems to get butthurt about people griefing and blocking paths, etc. I'd like full-on collisions (completely impassable) with NPCs and mobs, and partial collisions (like what we had before) with other players.
    At this point, I'll take what I can get. And if we can't have full collision detection, then partial would be a compromise I suppose. But why we can't just push players out the way I shall never know. I'd like a higher percentage partial collision than what we had though.

    Like someone else suggested, if they made it so you had to run through the person for several seconds, that would be more sense-making.
    (0)
    Last edited by giftforce; 07-17-2011 at 03:50 PM.

  7. #27
    Player
    Chrees's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    674
    Character
    Chrees Byrjun
    World
    Sargatanas
    Main Class
    Sage Lv 100
    Quote Originally Posted by giftforce View Post
    At this point, I'll take what I can get. And if we can't have full collision detection, then partial would be a compromise I suppose. But why we can't just push players out the way I shall never know. I'd like a higher percentage partial collision than what we had though.

    Like someone else suggested, if they made it so you had to run through the person for several seconds, that would be more sense-making.
    Right, I agree 100%. That's pretty much the system we had before. Why they took that out is seriously beyond me. :|
    (0)
    Sea of Stars «SoS» | Sargatanas
    Quote Originally Posted by Bayohne View Post
    Hatersgonnahate.gif
    Quote Originally Posted by Rukkirii View Post
    ^My favorite signature but minus the Bayohne part.

  8. #28
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I want the collision detection back too
    (5)

  9. #29
    Player
    Diraco's Avatar
    Join Date
    Mar 2011
    Posts
    49
    Character
    Dirac Quin
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Since you don't have to worry at all about what anyone outside your party is doing (don't get hit by AOEs from the monsters they are fighting), it was only logical for them to take it all the way so you are completely unaffected by other characters.
    (0)

  10. #30
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    They took it out because the market wards are steaming piles of donkey ****.
    (2)

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