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Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.
@OP: I fully agree. People are too used to just run through every obstacle, yet no one complains it doesn't work like that irl. Yes it's a game, yes it has elements that are unrealistic, but 2 objects in one place are not unrealistic but impossible.
Full collision detection has potential problems because of people blocking the way (there are ways around this too), but partial collision detection should definitely be implemented (at least player vs hostile). It makes much more strategy possible, like tanks actually protecting the magi behind them.
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FFXI had the proper collision system. You bump, but you can push through something if you keep going.
If they bring back collision, something will need to be done about the market wards though.
And the adventurers guild leve counter.
And character loading times as you'd often find yourself running against 'invisible objects'
They were never that bad. But maybe they could just disable collision inside the wards then, if people are so bent out of shape about it.


the beast-men camps that have already been added, i hate how you can run right threw their wagons.
they may bring it back after the zones are remade, everyone complained about LL and not being able to go over little rocks. I thought that's why they removed it, as a temp hold over til jump was implemented. I could be wrong though, my memory isn't all that good.
Last edited by syntaxlies; 09-14-2011 at 12:30 AM.


On Playstation Home if you run into another player it pushes them away from you instead of you running right through them. It looks a bit silly but its another way of doing it. I have also seen games where if you run into another player you will stop but if you keep pushing forward you can eventually run through them. There is no reason why this game can not have collision detection they just need to be creative with how they do it.
Oh boy, now he's necrobumping his own threads...
It's a good point though.
I played one game where trying to run into another character would cause them to slowly rotate around you, the faster you moved to try and push them the faster they'd spin around behind you. once you moved away their character would center back onto the spot they started on.
Can't remember what game did this but I had great fun finding ways to still push people off cliffs on it.
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