Results 31 to 40 of 42

Threaded View

  1. #1
    Player
    SavageWolf's Avatar
    Join Date
    Aug 2013
    Posts
    172
    Character
    Deus Flac
    World
    Behemoth
    Main Class
    Gladiator Lv 50

    As a Paladin: Speedrunning and Enmity

    Hello!

    Recently, I've geared up to the point where tanking a speedrun is cheese on both my Paladin and Warrior (mitigation wise).

    I main a Paladin (or I used to until recently) because I love the look, I'd much rather main him because of that. I leveled up Warrior recently to begin working on the Bear mount, and have found that I enjoy Warrior more simply because the insane amount of agro generation they have.

    Let's take Brayflox HM for example. I can pull everything on the first big pull, and maintain agro over any Black Mage spamming Flare on my Warrior. Steel Cyclone and Overpower paired with Bloodbath healing agro just win the day.

    On my Paladin, I find that losing agro in the same situation is far too easy. I can just barely keep the mobs on me! Flash only seems to do so much, and what I've found works best is to rotate each move of my Halone combo on monster after monster (Fast Blade + Savage Blade mob A, Halone Mob B, Fast/Savage Mob C, Halone Mob D and so on).

    Is that really the only way? Or am I completely missing something huge here? Is my Warrior just that much better at maintaining group agro?

    I want to play my Paladin more, but he just pales in comparison I hate it.

    How do you other Paladins do it?

    PS! I should add that I am using Circle of Scorn either before or after the first Flash, and am using it on cooldown during a pull.
    (3)
    Last edited by SavageWolf; 05-09-2014 at 06:03 AM.