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  1. #21
    Player
    IAmPotent's Avatar
    Join Date
    Oct 2013
    Posts
    82
    Character
    Nefael Yunalesca
    World
    Gilgamesh
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Uninstall View Post
    Snip.
    Changing cast times of thunders doesn't change anything as long as the same variables are being changed in both equations.

    You also cannot argue that you would "use Thunder 1 in the second rotation because it's going to be longer". The debate is about opening with Bliz3 vs Thunder. Therefore if you use T1 in Rotation 2, you are using T1 in Rotation 1 as well.(because after the opening the rotations are going to be the same anyways)

    However, as I stated, by the time you finish your 2nd Thunder cast, I've already cast

    1x Bliz3,1x Thunder, 1x UI3 F3, and 5x F1.

    compared to:

    2x Thunder, 1x F3, and 4x F1


    ^Those amount of skills take roughly the same amount gcd's to perform(maybe .5sec difference)

    You cannot in any way argue that 2 Thunder2(100 potency) + 1F3(220) + 4 F1(1080) + 1 AF3 B3(176)=(1576) is more potency than 1 B3(220), 1T2(50), 1 UI3 F3(176) & 5x F1(1350) = 1796.

    For a proper theoretical comparison, both rotations have to be done until they reach the same amount of time performing.

    Of course T>F3>F1>F1>F1>F1 looks stronger than B3>T>F3>F1>F1>F1. Because you've only done 3 F1 vs 4 F1. Both of those sets are around the 13-14 second mark.

    But bringing them to the same relative time frame(adding Bliz3>T restart to the end) shows that although you're doing more damage in the first 15 seconds by starting with T/F3, you're going to be doing MORE damage after 20 seconds than you were with the other rotation.
    (0)

  2. #22
    Player
    Uninstall's Avatar
    Join Date
    Sep 2013
    Posts
    170
    Character
    Yukairi Ran
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    You were the one that's calculating pps/second so obviously cast time does mattered there... u_u; I also stated you must include Thunder's dot potency, as once again, that matters for the pps/second calculation you did.

    You do realize your argument is extremely flawed because the rotation that doesn't start with Blizzard will once again pull ahead after 20 seconds? At 20 seconds it's the second rotation that's using Fires while the first one is using Blizzard and Thunder.
    (1)

  3. #23
    Player
    IAmPotent's Avatar
    Join Date
    Oct 2013
    Posts
    82
    Character
    Nefael Yunalesca
    World
    Gilgamesh
    Main Class
    Warrior Lv 80
    And at 30 seconds the first will be ahead, and at 40 the second, at 50 the first, etc.

    They are going to continue to bounce until they they are interrupted, at which point will determine which one "provides higher DPS"

    Neither of us is RIGHT, which my argument clearly shows, and which was one of the things implied by "Neither is a large determining factor in your overall DPS".

    As well, changing the cast times doesn't matter, IF ALL thunders were calculated under the same cast time. The ratio between the 2 end results will always be the same as long as the same variable was changed in both. In fact, the final result, whether the NUMBERS are right or not, does not matter. Only the ratio between the 2 numbers is what was being discussed.

    I could use made up numbers, as long as I used the same numbers for each variable in each equation.
    (0)

  4. #24
    Player
    Flipside101's Avatar
    Join Date
    Apr 2014
    Posts
    82
    Character
    Flips Fordays
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Biggest AOE Burst:
    F3 > F2 until ~300 MP (lowest MP you can use flare) > Flare > Convert + Swift Cast > Flare > X Ether > Flare > Transpose > B3 (you can wait until you're at full MP)> Rinse Repeat.

    Note that Swift Cast can be used in any of the 3 flares
    Huge Spike in Damage and enmity.

    Sustainable AOE DPS
    F3 > F2 until ~300MP > Flare > Transpose > B3 (you can wait until you're at full MP)> Rinse Repeat
    (0)

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