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  1. #1
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    I'm not an expert at BLM but I can offer you some advice that has worked well.

    With large groups (like, for example, with speedrunning dungeons), it is a far better use of your time to throw off one Fire 3 (to get 3x astral stacks), then use Fire 2 until you are almost out of mana, and finish with a Flare. Don't bother with thunder -- waste of time on huge pulls. Then, convert+swiftcast for a second flare if needed. Keep in mind that this is the HIGHEST damage potential and unless a tank is really confident in his/her ability to keep threat, you may pull hate. Before 50, it may be a real problem, so be careful with this knowledge and watch your threat. I like to pop off raging strikes and quelling strikes before the first flare, just to be safe. After the second flare, you can transpose, throw off another Fire 3 to get your 3x stacks back, then a few Fire 2s and another Flare. Since you don't have Flare yet, you may wish to use a few Fire 2s, and then switch to single-target if you get close to pulling threat on anything but the 'main target' (tank should be marking).

    While in 3x astral stacks, you can use Blizzard 3 to put yourself at 3x umbral. The reason this is preferably is because... it costs little MP while you are in astral 3x, no time is wasted, and Blizzard 3 will take far less time to cast while you are in 3x astral than if you had just transposed to umbral 1x. It's not a huuuuuge dps loss to do it the way you mentioned, but it is far more efficient this way. At 50, you'll want to use your last Fire 1 when you have around 1k mp (leaving you near 400 left), throw off any Fire 3 proc if you have one, then Blizzard 3 followed by a variant of thunder. If you planned correctly, there will be ZERO downtime 'waiting'. At 50, you'll be using this method to swap between having very little mana and having full mana quite often.

    Keep in mind that BLM, for the most part, must be 'standing still' to do damage. Needing to move/dodge is a dps loss on its own, so try to alleviate this problem by throwing off your procs while you need to dodge if you have them... because otherwise you wouldn't be dealing any damage whatsoever. Plus, using procs forces you to wait on the global cooldown for your next spell anyway, so using them while you would be moving anyway is the most efficient use of them. I'm not saying let them fall off if you don't find a good opportunity to use them -- but rather, observe your surroundings and plan accordingly.
    (3)
    Last edited by Ryuko; 05-09-2014 at 06:15 AM.

  2. #2
    Player
    Huntington's Avatar
    Join Date
    Feb 2014
    Posts
    532
    Character
    Dante Huntington
    World
    Shiva
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Ryuko View Post
    snip
    Okay, I'll avoid Thunder on groups from now on. I should use Thunder 2 on single enemies though and use Thunder 3 for the procs though yeah? It'd still be fine if I'm going for any one target at a time to setup one Thunder on it though yeah? I pop Quelling when I can for bigger pulls yeah along with Raging Strikes after Fire 3 is up during Astral if it feels safe to use it, then Fire 2 or 1 depending on single target or mobs. I'll keep that all in mind about Flare for later, because I plan on just doing some for fun runs of CT or something to get some practice in with Flare.


    I try to never use Transpose once I got Blizzard 3. I'll use it if a fight ended and I was in Astral or if I'm level synced or my MP is too low for Blizzard, those are about the only times I'll use it. Good to know about the rest.

    Mhmm, I read through a thread the other day that was talking about using the procs if you have to move, and saving them for then. While you could possibly waste one if another procs while you already had one, it's safer to make sure your DPS is constant and use that proc when you have to move. If I don't have one ready I'll Scathe for it when I move. Thanks for the advice Ryuko.
    (0)
    Quote Originally Posted by Megido View Post
    haha, this guy

    There are weird people, noobs, and then there are weird noobs. Huntington you are the super rare one-person-a-forum weird noob, made HQ by using low grade materials.

  3. #3
    Player
    Grimgrin's Avatar
    Join Date
    May 2014
    Posts
    1
    Character
    Grimgrin Corpseborne
    World
    Moogle
    Main Class
    Thaumaturge Lv 50
    T3 on procs and as for transpose, if you get a fire proc when you B3, hit transpose before the insta F3. Does a little more damage
    (0)

  4. #4
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    I find myself using transpose more than I used to. When I get to the low point after Fire spam, and I know I don't have enough for BlizzIII I will transpose, thunder II then Fire III, I think with some patch to it some time ago, it tics better, I could be trippin though. By the time I am done with Fire III I am back at full mana and ready to burn again. If I have those few extra mana for BlizIII then I pop my macro that tosses scathe right after BlizIII, back to thunder II then fire rotation.

    Remeber for BLM, we are a RNG type cannon. To maximize our DPS you MUST ALWAYS BE CASTING, no breaks, even a second will throw your deeps off.

    I will contridict that though for a second. In SR's, my AoE rotation looks a little like this. FireIII > FireIIx2/3 > Flare > Convert/Flare(macro) > Transpose > [[Swiftcast > Flare > Flare]].
    [[ For the Transpose > Swiftcase part I do a one second type activation. Click transpose, wait a sec, click swiftcast, wait a sec, then click flare. By doing this I usually get another tick for the second flare at the end]] That part takes a bit of practice but once you get it, you will make it happen everytime.

    On a sidenote, I always pop quelling before I start my AoE rotation on the first big pull. Then a macro'd manawall/ward for the second pull. You are going to pull aggro, no ones fualt, just be the bad ass you are!

    Just my 2g

    Syn
    (0)
    Last edited by Synestr; 05-09-2014 at 11:23 PM.

  5. #5
    Player
    HitoYuudai's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Hito Yuudai
    World
    Shiva
    Main Class
    Thaumaturge Lv 70
    hey Huntington,

    if you want you can msg me ingame and we will go over some of the blm rotations^.^
    (1)
    We live together, we cuddle together!
    -
    Lalafell for life!

  6. #6
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Well who makes you top mage here. Like seriously man no need to be a jerk about it.
    Instead maybe why not post your rotation and numbers if you have any.
    Blm is not my only class and i have been doing just "fine" as you put it in coil and EX Primals
    Maybe Uninstall yourself from this thread if you will not be of any help
    (0)

  7. #7
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    no false assumptions, have any of you done testing even? Their are countless threads of those with numbers.
    Kudos if your ways work, people have different rotations,
    heck after a transpose and waiting for mana does not always tick either due to lag or what not so i always have to change stuff up.
    Anyhow at least you are not rude like previous poster as this thread from op was started about his rotation being good or not, back on subject people
    (0)

  8. #8
    Player
    IAmPotent's Avatar
    Join Date
    Oct 2013
    Posts
    82
    Character
    Nefael Yunalesca
    World
    Gilgamesh
    Main Class
    Warrior Lv 80
    @ks3v3n

    Opening w/ B3 for a free Thunder/Halfcast F3 for the additional Fire in the opening rotation results in a higher DPS after the beginning of the first rotation.

    B3: 220 Potency(176 under AF3), 3.5 sec/cast
    F3: 220 Potency(176 under AF3), 3.5 sec/cast
    T2: 50 Potency, 2.75 sec/cast
    F1: 150 Potency(270 under AF3), 2.5 sec/cast

    B3>T2>F3 is 8 Seconds, 446 Potency; 55.75pps(from now on referred to as "Rotation 1")
    T2>F3>F1 is 8.75 seconds, 540 Potency; 61.71pps(from now on referred to as "Rotation 2")

    So obviously, Rotation 2 seems like it's higher

    Lets do a full rotation

    Rotation 1 allows for 5 F1. An additional 1350 potency over 12.5 seconds. (1350+446)/20.25 = 88.69pps

    Rotation 2 only gets 4 F1, and already used 1 in the opening. So it ends its first rotation w/ 3 additional F1 and an additional 7.5 seconds
    (540+810)/16.25 = 83.07

    As you can see, Rotation 1(opening with B3) is clearly more PPS over a full rotation, simply do to the additional F1.(Not even taking into account the chance for an additional Firestarter)

    Now, the difference between them is 5PPS, by no means a large amount, and probably not a very large determining factor of your overall DPS in a fight.

    However the fact is using Rotation 1 will have resulted in more damage over a full beginning rotation than Rotation 2. You could try to argue that R2 has a quicker chance to proc a Firestarter, however it needs 2 Firestarter before it will be doing more damage, and you only get 4 chances, compared to 5 chances with R1.
    (0)

  9. #9
    Player
    Uninstall's Avatar
    Join Date
    Sep 2013
    Posts
    170
    Character
    Yukairi Ran
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by IAmPotent View Post
    T2: 50 Potency, 2.75 sec/cast
    T2 is 3 second/cast, and you should count the dot potency as well. So it's 50+35*7=295.
    Quote Originally Posted by IAmPotent View Post
    B3>T2>F3 is 8 Seconds, 446 Potency; 55.75pps(from now on referred to as "Rotation 1")
    T2>F3>F1 is 8.75 seconds, 540 Potency; 61.71pps(from now on referred to as "Rotation 2")
    Rotation 1 lasts for an additional 0.75 seconds. So it's 9 as well. The "half speed" F3 may be half of 3.5 second cast time, but you still have to wait a whole GCD before using the next spell.
    Quote Originally Posted by IAmPotent View Post
    Lets do a full rotation

    Rotation 1 allows for 5 F1. An additional 1350 potency over 12.5 seconds. (1350+446)/20.25 = 88.69pps

    Rotation 2 only gets 4 F1, and already used 1 in the opening. So it ends its first rotation w/ 3 additional F1 and an additional 7.5 seconds
    (540+810)/16.25 = 83.07
    The change would be rotation 1 now does 2019 potency over 21.5 seconds, which gives you 93.91pps.
    Rotation 2 should instead be either T1>F3>F1>F1>F1>F1 or F3>F1>F1>F1>F1. The first one gives 1540 potency/16 seconds=96.25pps, and the second is 1300 potency/13.5 seconds=96.30pps. The reason for using T1 instead of T2 is because the rotation is shorter so you won't have a chance to use the full duration of T2.

    @Waliel
    Now if you add in Firestarter, it becomes a bit more complicated. For all the middle Fire 1s, it is 0.6*(150*1.8)+0.4*(220*1.8+150*1.8)/2, giving you an average of 295.2 potency/GCD, the very last one is 150*1.8+0.4*(220*1.4-220*0.7) since triggering that Firestarter allows your next Fire 3, the one under Umbral Ice to go from a 0.7 multiplier to 1.4.

    So if we really wanna account for Firestarter, Rotation 1 becomes 2181.4 potency / 21.5 seconds = 101.46 pps. Rotation 2 without Thunder is 1437.2 potency over 13.5 seconds = 106.46.

    Anyways, I don't see how I was being rude. I would say it's considered more rude to pass off things as facts when the only thing you have to back it up is "my numbers seem fine".
    (0)

  10. #10
    Player
    IAmPotent's Avatar
    Join Date
    Oct 2013
    Posts
    82
    Character
    Nefael Yunalesca
    World
    Gilgamesh
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Uninstall View Post
    Snip.
    Changing cast times of thunders doesn't change anything as long as the same variables are being changed in both equations.

    You also cannot argue that you would "use Thunder 1 in the second rotation because it's going to be longer". The debate is about opening with Bliz3 vs Thunder. Therefore if you use T1 in Rotation 2, you are using T1 in Rotation 1 as well.(because after the opening the rotations are going to be the same anyways)

    However, as I stated, by the time you finish your 2nd Thunder cast, I've already cast

    1x Bliz3,1x Thunder, 1x UI3 F3, and 5x F1.

    compared to:

    2x Thunder, 1x F3, and 4x F1


    ^Those amount of skills take roughly the same amount gcd's to perform(maybe .5sec difference)

    You cannot in any way argue that 2 Thunder2(100 potency) + 1F3(220) + 4 F1(1080) + 1 AF3 B3(176)=(1576) is more potency than 1 B3(220), 1T2(50), 1 UI3 F3(176) & 5x F1(1350) = 1796.

    For a proper theoretical comparison, both rotations have to be done until they reach the same amount of time performing.

    Of course T>F3>F1>F1>F1>F1 looks stronger than B3>T>F3>F1>F1>F1. Because you've only done 3 F1 vs 4 F1. Both of those sets are around the 13-14 second mark.

    But bringing them to the same relative time frame(adding Bliz3>T restart to the end) shows that although you're doing more damage in the first 15 seconds by starting with T/F3, you're going to be doing MORE damage after 20 seconds than you were with the other rotation.
    (0)

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