I've done a few FATEs already. So far they've been 'head into circle and kill X things before timer runs out'. Are they more interesting mechanically or narratively later on?
Eco
I've done a few FATEs already. So far they've been 'head into circle and kill X things before timer runs out'. Are they more interesting mechanically or narratively later on?
Eco
Short answer: No.
Long answer: No, they're the plague of FFXIV and I do not suggest them for anyone as they don't even teach you to play your class right - all you need to do is aoe the crap out of everything. Sure they're fast exp, but they are tedious, mind-number clusterf*cks that do not qualify as content imo whatsoever. The only time they're worth any of your time, is when you're waiting for a Duty Finder to pop.
Just stick with dungeons - but that's just me...
I would HIGHLY recommend doing the Guildhests as you unlock them. They are instanced tutorials that teach you various mechanics you'll use in dungeons and against bosses. You get 2 bonuses for doing a guildhest: 1st bonus is first time completing the guildhest on that character. 2nd bonus is first time completing it for that class.
You can do Guildhest A for the first time on GLA say. You'll get the EXP bonus for your first time doing it, and you'll get a 2nd bonus for your first time doing it on GLA. You can then switch to say, ARC and do Guildhest A again, you won't get the first time bonus since you already did it, but you WILL get the bonus for doing it for the first time on ARC. If that makes sense.
Disclaimer: I haven't done guildhests in awhile, I THINK there's a bonus for first time completion on a character. Someone can correct me if I'm wrong.
Anyway, some helpful advice, every 5 levels, do the 2 guildhests you unlock. They prepare you for dungeons without being so intimidating. They are better than FATEs at teaching you how to play that class/job. Once you do 2 guildhests, you unlock the guildhest roulette which really gives you another EXP bonus, but only once a day.
There isn't enough quest content, because regular quests can only be done once per character, so the ones you've used on one class are not available for leveling other classes. However, there are several types of repeatable content available: guildleves, guildhests, dungeons, and (once you're into the upper levels of the game) beast tribe quests. Plus, each class gets its own class quests and hunting log. The combination of all of them provide plenty of content for as many classes as you want to level.
that sounds a very good point .As someone who has an alt I've experienced several issues. First being the story quests are really terrible to have to do on two characters. At the launch of 2.0 finishing the main scenario on two characters was not a big deal. But now that there are two needlessly long addendums to the main scenario it really brings to light that the dev team is using fetch quests and stop gaps to try and extend what really equates to a very short actual story. .
Having gained about 10 more levels since making the original post I can say I'm already getting bored of running around back and forth . It's silly how bad most of the quests are , dreadful to be honest. Run there for 10 minutes speak to someone then run back for 10 mins , that's garbage.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.