Quote Originally Posted by Gesser View Post
I spoke to that, incentivization.

Also reward. The people who put in the hard work & the effort, slaving away deserve uniqueness moreso in my opinion.

The entirety of the general populace has easy access to Tome gear, so a generalized set is more suitable.

Additionally, helps if you spell out your point a bit better to begin with... that literally didn't come out whatsoever in your original post.
So PvP gear which is buried inside a system which most people don't even want to have anything to do with (Or at least, until they get their vanity gear) deserves more attention than actual end-game content gear in terms of design? Please. I'll agree that it's there for an incentive but it's more of a "Guys please play PvP, please." than anything else.