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  1. #12
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Thing is: there should be some 'universal' sets. Think about how many Jobs will be added to this game... if we want unique sets, we'd have to ask them not to implement many more classes.

    I'd prefer more Jobs over more unique set(s).

    For each Job there will be 1) relic weapon 2) artifact gear 3) artifact gear ii 4) some other unique sets.

    That is a shish ton of assets/resources.

    For now, it appears 'lame', but they're looking ahead into the future when they reuse art assets.

    Also those art assets are probably currently being utilized designing that list for the new Jobs.

    Quote Originally Posted by Versiroth View Post
    I agree completely. All end game sets should be different. Having multiple jobs look exactly the same with a color variation is very lazy.
    It's not lazy, as my above point... think where those assets are being used.

    It's a matter of allocation, I'd much prefer they allocate their time toward new Jobs' art assets.


    Quote Originally Posted by Moheeheeko View Post
    meanwhile, the new PvP gear is job specific, not role specific.

    Does that seem right to you?
    Yes it does. Incentivisation.

    It also matters from a design-standpoint (in a general sense) more that players appear unique in a PvP environment, think about Frontlines (24 man PvP)... how hard would it be to pick out the BLM's to prevent them from sleeping if they looked just like the healers, just like the SMN's, and so forth.
    (1)
    Last edited by Gesser; 05-09-2014 at 03:20 AM.