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  1. #31
    Player
    Chippy2's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Phoebe Daggers
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    In my opinion the Tank was wrong. Every time you enter a DF dungeon ALWAYS be expected to run the thing!. Just because you have "Said item" or don't need it doesn't mean other people don't!. So don't be so F*****g selfish. If you want to run a FAST Dungeon then make your own via PF!.
    (0)

  2. #32
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Actually, just a personal peeve of mine, but alot of tanks incorrectly assume they set a run's pace. They may enforce a dungeon's pace but it's ultimately the healer who sets it. If the healer can't heal through a large pull then it's basic that you slow down to a pace that they can heal through. I've seen this alot in old Wanderer's speedruns, the tank tries to pull every mob from the entrance to the second room and then promptly dies because of any number of reason, not the least of which being the healer's ability to heal more than they are receiving. Healers can effectively hold a run hostage alot worse than a tank ever will. That said, it takes the whole party to complete a run, not just the tank and healer. If your DDs want to take in the sights and murder everything along the way, why not? What does rushing through really accomplish?
    (0)

  3. #33
    Player
    Natandalus's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    36
    Character
    Anna Dovetail
    World
    Midgardsormr
    Main Class
    Gladiator Lv 70
    I think the failing is in communication no one makes it clear so people get upset when they don't get there way. In dungeons when i'm leveling another job if i want XP i ask usually i find people willing to do a full clear.
    (0)

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