And possibly it was me who allowed the topic to go in a strange direction to begin with.

Bringing things 180: Let's stop the ridiculous enmity discussion. The thread was about Reraise. I personally would like to see it. Obviously some are against it on the basis that it could make the game easier, and there's a bit of elitism about "well if everyone was doing their job, who cares about reraise". One thing we can all agree on though, is that what "end-game" is currently (which I haven't even begun to see yet, but it's not that far off for me either), will drastically change. And there are still spells/abilities that can 1 shot unfortunate souls. So, I can see a place for Reraise in the future.

I do agree with the posters who have said they wouldn't be against it if it had a sufficiently long recast. FFXIV isn't FFXI and isn't built around the ability to reraise and continue fighting in the same spot repeatedly, and the ability to do so repeatedly would diminish the difficulty of the game. In FFXI, the term used to describe people that relied on spamming raises and reraises to continue fighting a mob (usually NM) that they weren't equipped to handle was called "zombying". I certainly wouldn't want to see zombying in FFXIV, but I still think having the ability to reraise in the middle of an important quest/mission/battle would be immensely useful. If it had a long recast timer (at least 5 minutes) and was limited to DoM only, it affected self only, and incurred the same penalties as a normal Raise, then (I would hope) it would be limited enough to not incur mega opposition while still being a useful feature.