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Thread: Reraise..?

  1. #31
    Player
    Laughlyn's Avatar
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    Hale Storm
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    Masamune
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    Archer Lv 70
    Quote Originally Posted by Ryndael View Post
    I love how much you contribute to this thread. (This is sarcasm, btw.)
    Are we straying of the topic?

    You havent contributed shit to this thread at all. (makes me wonder why you are even here)
    If you are against it, just say so. (wich you finally did)

    If you arnt prepared to discuss anything related to the thread topic maybe you should go hide in your corner again.

    And holy crap, i've had enough of this BS forum.
    Worst idea ever by SE trying to get people to discuss anything.

    Was hell of alot better when you sent them suggestion & didnt even get any reply back.
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  2. #32
    Player
    Chocobits's Avatar
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    Jun 2011
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    Frosted Butternipples
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    Excalibur
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    Warrior Lv 44
    Quote Originally Posted by JayvirDeforte View Post
    Whoa whoa whoa. Just because CON gets a couple extra raises that do different stuff (with intense MP and cooldown costs), it doesnt mean anything about the other classes. Did you even see that the Raise II and Rebirth are exclusive to CON?

    And even after reading the rest of the topic, it's all an exaggerated mess of speculation. I'm also personally against Re-Raise unless it's on a HUGE cooldown. If your party wipes, it's everybody's fault. If it was because a random person screwed your party, it's still your fault. You chose for them to be in the party.

    And also to note OP, just because you can't figure out enmity, it doesn't mean there isn't reason to it. You obviously haven't played the higher content because enmity is easily controlled and easily managed with players that know what they are doing. And aggro adds NEVER attack a second player unless you take any action against that mob or the player who has the aggro dies. The only exception to this is leve mobs which follow a special set of rules depending on who started the leve.
    I admit I haven't played higher level content, most of what I "know" as a new player is based on mid-level (25~) groupings, which are never a way to asses anything. As for quantifying hate in FFXIV, I haven't seen any numbers posted as they were for FFXI. I assume there's a type of volatile and static hate similar to FFXI, but I haven't seen the values of specific actions posted. To my eyes, hate is completely erratic and not based on who's bashing their voke macro, who's doing the most damage or who's curing the most. It's a random mish mosh where I can cast a protect and be laid waste mid battle. Some of this is from leve battles, which I didn't know were on a special mechanic. But then, doesn't that just prove that there are circumstances where hate ISN'T reliable and that things can go wrong in a second due to quirky mob behavior?

    There's too much ego in this thread. Hate control in this game isn't anything to be proud of; it's more like you "lucked out" and that particular mob decided not to attack anyone but the tank. Until the 1.18 update, which may usher in some kind of consistency, I'd like to personally sink every ego-tanks' battleship.
    (0)

  3. #33
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    Raze's Avatar
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    Glass Blades
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    Hyperion
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    Conjurer Lv 50
    Quote Originally Posted by Chocobits View Post
    There's too much ego in this thread. Hate control in this game isn't anything to be proud of; it's more like you "lucked out" and that particular mob decided not to attack anyone but the tank. Until the 1.18 update, which may usher in some kind of consistency, I'd like to personally sink every ego-tanks' battleship.
    When the mob lasts longer than a minute you can actually notice all the inconsistencies and compensate for them easily. idk who you're talking about as an "ego-tank" (whatever the heck that is) but at level 20-30 that doesn't exist. Hate needs a total revamp of course but the people who have learned to manage the current mechanics are going to be the same ones eager to get good at the new system.
    (0)

  4. #34
    Player
    Catapult's Avatar
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    Thal Icebound
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    Ravana
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    Dancer Lv 100
    Battle system and emnity changes impending!

    Let's see how the new battle system flies first. THEN we can work out how re-raise would/could fit in it. This discussion is happening a week early and thus out of context .
    (2)

  5. #35
    Player
    Raze's Avatar
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    Hyperion
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    Quote Originally Posted by Catapult View Post
    Battle system and emnity changes impending!

    Let's see how the new battle system flies first. THEN we can work out how re-raise would/could fit in it. This discussion is happening a week early and thus out of context .
    ^this
    Do me a favor and post this on all the other threads that are jumping the gun too lol
    (1)

  6. #36
    Player
    Chocobits's Avatar
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    Excalibur
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    And possibly it was me who allowed the topic to go in a strange direction to begin with.

    Bringing things 180: Let's stop the ridiculous enmity discussion. The thread was about Reraise. I personally would like to see it. Obviously some are against it on the basis that it could make the game easier, and there's a bit of elitism about "well if everyone was doing their job, who cares about reraise". One thing we can all agree on though, is that what "end-game" is currently (which I haven't even begun to see yet, but it's not that far off for me either), will drastically change. And there are still spells/abilities that can 1 shot unfortunate souls. So, I can see a place for Reraise in the future.

    I do agree with the posters who have said they wouldn't be against it if it had a sufficiently long recast. FFXIV isn't FFXI and isn't built around the ability to reraise and continue fighting in the same spot repeatedly, and the ability to do so repeatedly would diminish the difficulty of the game. In FFXI, the term used to describe people that relied on spamming raises and reraises to continue fighting a mob (usually NM) that they weren't equipped to handle was called "zombying". I certainly wouldn't want to see zombying in FFXIV, but I still think having the ability to reraise in the middle of an important quest/mission/battle would be immensely useful. If it had a long recast timer (at least 5 minutes) and was limited to DoM only, it affected self only, and incurred the same penalties as a normal Raise, then (I would hope) it would be limited enough to not incur mega opposition while still being a useful feature.
    (0)

  7. #37
    Player
    Lyndis's Avatar
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    Lyndis Evadne
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    Balmung
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    Scholar Lv 70
    I've talked to people and we enjoy the idea of reraise in the raids not only for survivability but as a requirement for certain strategies. I remember Ark Angels fight being nearly impossible without at least one wipe.
    (0)
    You don't need a reason to help someone~

  8. #38
    Player
    Zenaku's Avatar
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    Zenaku Yamada
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    Cactuar
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    Reraise may be a White mage only spell maybe that one of the spell they would unlock doing the quest.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  9. #39
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    Arcell's Avatar
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    Arc Jurado
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    The enmity discussion was brought up by you Chocobits, of course people are going to comment on it. There's a hate meter and enmity algorithm changes coming and that's all I'll say on enmity. There's a difference between elitism and playing well, if I play well and don't die I don't think I'm better than anyone I simply think I'm doing what's expected of me.

    Of course it needs a sufficiently long recast timer and a huge MP cost, if not it needs to be restricted at least to only once per battle. Seems insignificant in smaller battles but with those aren't going to trouble you much anyway. It's the bosses and large encounters I'm concerned with, those battles that can last up to the 30 minute mark. Those who have done the R46 story quest, can you imagine how much easier it would be with Reraise? I mean not to say it was that hard once you figured it out but that would take any guesswork or timing out of it lol.

    Again I'm not against its implementation, I just find it hilarious that people are mostly only accepting it because it's an FF tradition. Had this never come up before people would scoff at the idea of a spell that brings the user back to life if they die.
    (1)

  10. #40
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    Quote Originally Posted by DoctorMog View Post
    Reraise is being saved for WHM.
    This is the most practical application and chances are the most obvious as they are probably saving it for whm job.

    Edit: On a side note to OP they discussed before game released about ws's this time around doing more than just dmg/debuffs but of course it never poked its head. Just hope to God that when jobs roll around WHM for instance doesn't have majority damage ws's. They can add in unique buffs/heal/or support abilities and even have your tp raised by healing rather than damaging the mob. Makes it ALOT more practical, fun, AND immersive!
    (0)
    Last edited by Misha; 07-17-2011 at 11:14 PM.

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