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Thread: Reraise..?

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  1. #1
    Player
    JayvirDeforte's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Jayvir Deforte
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Chocobits View Post
    So, everyone is apparently getting a raise spell this update, and they're probably adding weapon skills for DoW classes that will raise people in the future, like Red Lotus Raise and Savior's Intent etc. Everyone can haz a rez, wheee.
    Whoa whoa whoa. Just because CON gets a couple extra raises that do different stuff (with intense MP and cooldown costs), it doesnt mean anything about the other classes. Did you even see that the Raise II and Rebirth are exclusive to CON?

    And even after reading the rest of the topic, it's all an exaggerated mess of speculation. I'm also personally against Re-Raise unless it's on a HUGE cooldown. If your party wipes, it's everybody's fault. If it was because a random person screwed your party, it's still your fault. You chose for them to be in the party.

    And also to note OP, just because you can't figure out enmity, it doesn't mean there isn't reason to it. You obviously haven't played the higher content because enmity is easily controlled and easily managed with players that know what they are doing. And aggro adds NEVER attack a second player unless you take any action against that mob or the player who has the aggro dies. The only exception to this is leve mobs which follow a special set of rules depending on who started the leve.
    (4)

  2. #2
    Player
    Chocobits's Avatar
    Join Date
    Jun 2011
    Posts
    289
    Character
    Frosted Butternipples
    World
    Excalibur
    Main Class
    Warrior Lv 44
    Quote Originally Posted by JayvirDeforte View Post
    Whoa whoa whoa. Just because CON gets a couple extra raises that do different stuff (with intense MP and cooldown costs), it doesnt mean anything about the other classes. Did you even see that the Raise II and Rebirth are exclusive to CON?

    And even after reading the rest of the topic, it's all an exaggerated mess of speculation. I'm also personally against Re-Raise unless it's on a HUGE cooldown. If your party wipes, it's everybody's fault. If it was because a random person screwed your party, it's still your fault. You chose for them to be in the party.

    And also to note OP, just because you can't figure out enmity, it doesn't mean there isn't reason to it. You obviously haven't played the higher content because enmity is easily controlled and easily managed with players that know what they are doing. And aggro adds NEVER attack a second player unless you take any action against that mob or the player who has the aggro dies. The only exception to this is leve mobs which follow a special set of rules depending on who started the leve.
    I admit I haven't played higher level content, most of what I "know" as a new player is based on mid-level (25~) groupings, which are never a way to asses anything. As for quantifying hate in FFXIV, I haven't seen any numbers posted as they were for FFXI. I assume there's a type of volatile and static hate similar to FFXI, but I haven't seen the values of specific actions posted. To my eyes, hate is completely erratic and not based on who's bashing their voke macro, who's doing the most damage or who's curing the most. It's a random mish mosh where I can cast a protect and be laid waste mid battle. Some of this is from leve battles, which I didn't know were on a special mechanic. But then, doesn't that just prove that there are circumstances where hate ISN'T reliable and that things can go wrong in a second due to quirky mob behavior?

    There's too much ego in this thread. Hate control in this game isn't anything to be proud of; it's more like you "lucked out" and that particular mob decided not to attack anyone but the tank. Until the 1.18 update, which may usher in some kind of consistency, I'd like to personally sink every ego-tanks' battleship.
    (0)

  3. #3
    Player
    Raze's Avatar
    Join Date
    Mar 2011
    Location
    Margaritaville
    Posts
    407
    Character
    Glass Blades
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Chocobits View Post
    There's too much ego in this thread. Hate control in this game isn't anything to be proud of; it's more like you "lucked out" and that particular mob decided not to attack anyone but the tank. Until the 1.18 update, which may usher in some kind of consistency, I'd like to personally sink every ego-tanks' battleship.
    When the mob lasts longer than a minute you can actually notice all the inconsistencies and compensate for them easily. idk who you're talking about as an "ego-tank" (whatever the heck that is) but at level 20-30 that doesn't exist. Hate needs a total revamp of course but the people who have learned to manage the current mechanics are going to be the same ones eager to get good at the new system.
    (0)