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Thread: Reraise..?

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  1. #23
    Player
    Chocobits's Avatar
    Join Date
    Jun 2011
    Posts
    289
    Character
    Frosted Butternipples
    World
    Excalibur
    Main Class
    Warrior Lv 44
    The MP cost of Reraise in FFXI is what made it prohibitive to use repeatedly.. when you are weakened you suffer a reduction in Max MP, meaning you didn't have a lot of leeway with your mana pool. You could cast a Reraise, raise and buff a few players and then you'd need to rest. As for learning from your mistakes, again, until the enmity situation is updated in a way that it makes sense, death happens for little or no reason at all currently. If you die casting 1 cure? You learn from your mistake by.. not curing anyone and letting them die? If you buff someone and die.. you don't cast any buffs and let everyone take much more damage, ultimately causing them to die? We aren't the ones that need to learn from our mistakes. SE is. And they could stand to learn from things that DO work, like the enmity system and raise/reraise spells in FFXI.

    Also in FFXI, when weakened, your recast timers for spells are all doubled, so Reraise would lose its value in a situation where people were wiping repeatedly. In FFXI, this is less of a problem because White Mages have 3 tiers of Reraise, with 3 separate timers. In FFXIV, having 1 reraise spell and imposing a recast timer penalty while weakened seems like a good trade off to me.
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    Last edited by Chocobits; 07-17-2011 at 08:43 AM.