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Thread: Reraise..?

  1. #1
    Player
    Chocobits's Avatar
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    Frosted Butternipples
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    Reraise..?

    So, everyone is apparently getting a raise spell this update, and they're probably adding weapon skills for DoW classes that will raise people in the future, like Red Lotus Raise and Savior's Intent etc. Everyone can haz a rez, wheee.

    Can we get some Reraise spells, so that our mages can auto-revive themselves? If the only person that can raise dies and is required to Return, that disrupts the flow of battle, especially during a quest that required the party to fight their way through aggressive mobs to reach the objective (like Nanawa Mines).
    (11)

  2. #2
    Player
    Arcell's Avatar
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    Arc Jurado
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    And have people bitch about the game being even easier still?

    I dunno how much of a need there is for this though. If the mage dies it was either due to poor planning or poor playing. Should they really be allowed to just auto-revive and negate it? I think if the party is doing so poorly that the mages die they should have to live with that.
    (6)

  3. #3
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    zaviermhigo's Avatar
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    Zavier Mhigo
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    reraise and reresurrect were in the dats, I'm actually quite pissed about not having it, what use is it if I die too, we all return, YAY! (facetious) BOO!!!!! Shame on you SE
    (3)

  4. #4
    Player
    Chocobits's Avatar
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    Quote Originally Posted by Arcell View Post
    And have people bitch about the game being even easier still?

    I dunno how much of a need there is for this though. If the mage dies it was either due to poor planning or poor playing. Should they really be allowed to just auto-revive and negate it? I think if the party is doing so poorly that the mages die they should have to live with that.
    "Easy" and "Convenient" are not the same thing and I loathe people that can't tell the difference. Not having to walk for minutes at a time, being able to take a chocoferryairshiplolmount? Convenience, not "easy". Not having to wade through aggressive mobs to get back to your levequest in progress because you're the healer? Convenient, not "easy".

    Posting negative comments in the form of "and people complain the game is too easy already" about every suggestion? Convenient AND Easy, with the benefit of requiring 0 INT!
    (13)

  5. #5
    Player
    Arcell's Avatar
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    Maybe you should chill a little bit there buddy. Everything that makes the game "easier" people complain about. I personally don't mind the conveniences much like dark matter repairs or other forms of transportation. I think the only reason people would accept something like this is because it was in XI.

    Not having to walk may be convenient but wouldn't knowing you have that kind of room to screw up be considered more easy? If you know you've got at least one free extra life you can just throw away with little consequence, would you worry as much about dying? People have proven on this game at least that unless there is some penalty they will play poorly. Apparently no one plays well for the sake of playing well anymore.

    If the mages play well and the party knows what they're doing, ideally you shouldn't even need it. There are occasional unavoidable circumstances where death is not the fault of the player but those are few and far between. If the mages play poorly, die and then the party wipes then that is their fault. Should they alone be given a free extra life and allowed to come back mid-battle?

    Believe me though I know the difference. Easy is the absence of difficulty, convenience is the absence of frustration. Time spent =/= difficulty but free extra lives makes things a little easier.

    Edit: I should probably also mention that I'm not against the inclusion of Re-raise. However when people constantly complain about difficulty they shouldn't go around asking for free extra lives.
    (4)
    Last edited by Arcell; 07-17-2011 at 07:24 AM.

  6. #6
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    Seems to me that they'd reserve that sorta thing for a WHM specifically. From a balancing point of view, you wouldn't want every class to be able to reraise, would ya?
    (1)

  7. #7
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    DoctorMog's Avatar
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    Reraise is being saved for WHM.
    (1)

  8. #8
    Player
    Nikita's Avatar
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    Her Majesty
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    I would really like to see Reraise as well. It's always cool to see the healer pop back up to save the day! I would have to agree that it is most likely being reserved for WHM only. It would be cool to see it in other ways as well, like Goddess's Hymnus.
    (0)

  9. #9
    Player
    Chocobits's Avatar
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    Quote Originally Posted by Arcell View Post
    Maybe you should chill a little bit there buddy. Everything that makes the game "easier" people complain about. I personally don't mind the conveniences much like dark matter repairs or other forms of transportation. I think the only reason people would accept something like this is because it was in XI.

    Not having to walk may be convenient but wouldn't knowing you have that kind of room to screw up be considered more easy? If you know you've got at least one free extra life you can just throw away with little consequence, would you worry as much about dying? People have proven on this game at least that unless there is some penalty they will play poorly. Apparently no one plays well for the sake of playing well anymore.

    If the mages play well and the party knows what they're doing, ideally you shouldn't even need it. There are occasional unavoidable circumstances where death is not the fault of the player but those are few and far between. If the mages play poorly, die and then the party wipes then that is their fault. Should they alone be given a free extra life and allowed to come back mid-battle?

    Believe me though I know the difference. Easy is the absence of difficulty, convenience is the absence of frustration. Time spent =/= difficulty but free extra lives makes things a little easier.

    Edit: I should probably also mention that I'm not against the inclusion of Re-raise. However when people constantly complain about difficulty they shouldn't go around asking for free extra lives.
    Nobody said anything about difficulty. It's about convenience and things that can potentially break a run, like the only person being able to raise having to Return to a place that's not convenient to travel back to.

    As for "if everyone is doing their job well".. no. We'll see how that pans out with the coming enmity adjustment. Right now, nobody is really certain how the wacky enmity system works, and there's little to no consistency.

    In FFXI, if an aggressive monster aggros a player while they're fighting or doing something else, as long as nobody performs any actions on that monster, than no actions performed by any player generate any enmity on that monster (If I cure spam someone who's aggroed a monster, that monster won't do anything to me if nobody in the party has touched that monster). In FFXIV, battles just feel like a free for all frenzy, and any little action performed by mages, even casting protect, can cause them to die. So there's much less to do with people "doing their jobs right" as it is "nobody knows what their job really is because of the wacky hate system".

    Add in the fact that nearly every freakin' mob in the game uses ranged attacks, and even intelligent mages that know to keep the maximum casting distance between them and mobs are still defenseless from random death.

    If there was a logical enmity system like FFXI has then I would be the first to agree with you that playing your job well is the way to avoid dying. But there isn't. And players don't suffer from "easy mode" mentality in FFXI because of all the conveniences awarded them. The average FFXI player (that has been playing since before the advent of Abyssea at least) knows their job mechanics pretty well. Doomsday phrases like "there won't be any incentive for people to play their jobs well" are just naysay.
    (0)
    Last edited by Chocobits; 07-17-2011 at 07:54 AM. Reason: Forgot junk

  10. #10
    Player
    Aramil's Avatar
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    Aramil Galanodel
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    There was a Dev comment on the french forum about reraise recently.

    Someone asked if they were planning to add an item that would have the same effect as reraise and got that answer.

    Quote Originally Posted by Youmukon View Post
    J'ai fais parvenir à l'équipe de développeurs la suggestion concernant un éventuel objet pouvant offrir « Revie » (Reraise). Pour le moment cela n’est pas prévu. En revanche l’équipe va continuer de suivre l’évolution du jeu et pourra ci-nécessaire ajouter ce type d’objet !
    Meaning:
    I sent your suggestion about an item giving a "Reraise" effect to the dev team. Right now, it's not in planning. However, the team will follow the progression of the game and if it's necessary, might add that type of item.
    Then someone asked about the reraise spell and got that answer.

    Quote Originally Posted by Youmukon View Post
    Bonjour !

    Bon ben mauvaise nouvelle Comme pour les objets, le sort « Revie » n'est pas encore au programme. Les développeurs m'ont confirmé de nouveau qu'ils étudieront comment le jeu évolue et ajouterons le sort ci-nécessaire. Ce n'est pas faute d'avoir essayé
    Well bad news Like for the item, the spell "Reraise" is not in planning. The developpers confirmed again that they will study how the game change and will add that spell if it's necessary. It's not because i didn't try
    tl;dr They're not planning to add that spell.
    (0)

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