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Thread: Reraise..?

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  1. #1
    Player
    Arcell's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Maybe you should chill a little bit there buddy. Everything that makes the game "easier" people complain about. I personally don't mind the conveniences much like dark matter repairs or other forms of transportation. I think the only reason people would accept something like this is because it was in XI.

    Not having to walk may be convenient but wouldn't knowing you have that kind of room to screw up be considered more easy? If you know you've got at least one free extra life you can just throw away with little consequence, would you worry as much about dying? People have proven on this game at least that unless there is some penalty they will play poorly. Apparently no one plays well for the sake of playing well anymore.

    If the mages play well and the party knows what they're doing, ideally you shouldn't even need it. There are occasional unavoidable circumstances where death is not the fault of the player but those are few and far between. If the mages play poorly, die and then the party wipes then that is their fault. Should they alone be given a free extra life and allowed to come back mid-battle?

    Believe me though I know the difference. Easy is the absence of difficulty, convenience is the absence of frustration. Time spent =/= difficulty but free extra lives makes things a little easier.

    Edit: I should probably also mention that I'm not against the inclusion of Re-raise. However when people constantly complain about difficulty they shouldn't go around asking for free extra lives.
    (4)
    Last edited by Arcell; 07-17-2011 at 07:24 AM.

  2. #2
    Player
    Chocobits's Avatar
    Join Date
    Jun 2011
    Posts
    289
    Character
    Frosted Butternipples
    World
    Excalibur
    Main Class
    Warrior Lv 44
    Quote Originally Posted by Arcell View Post
    Maybe you should chill a little bit there buddy. Everything that makes the game "easier" people complain about. I personally don't mind the conveniences much like dark matter repairs or other forms of transportation. I think the only reason people would accept something like this is because it was in XI.

    Not having to walk may be convenient but wouldn't knowing you have that kind of room to screw up be considered more easy? If you know you've got at least one free extra life you can just throw away with little consequence, would you worry as much about dying? People have proven on this game at least that unless there is some penalty they will play poorly. Apparently no one plays well for the sake of playing well anymore.

    If the mages play well and the party knows what they're doing, ideally you shouldn't even need it. There are occasional unavoidable circumstances where death is not the fault of the player but those are few and far between. If the mages play poorly, die and then the party wipes then that is their fault. Should they alone be given a free extra life and allowed to come back mid-battle?

    Believe me though I know the difference. Easy is the absence of difficulty, convenience is the absence of frustration. Time spent =/= difficulty but free extra lives makes things a little easier.

    Edit: I should probably also mention that I'm not against the inclusion of Re-raise. However when people constantly complain about difficulty they shouldn't go around asking for free extra lives.
    Nobody said anything about difficulty. It's about convenience and things that can potentially break a run, like the only person being able to raise having to Return to a place that's not convenient to travel back to.

    As for "if everyone is doing their job well".. no. We'll see how that pans out with the coming enmity adjustment. Right now, nobody is really certain how the wacky enmity system works, and there's little to no consistency.

    In FFXI, if an aggressive monster aggros a player while they're fighting or doing something else, as long as nobody performs any actions on that monster, than no actions performed by any player generate any enmity on that monster (If I cure spam someone who's aggroed a monster, that monster won't do anything to me if nobody in the party has touched that monster). In FFXIV, battles just feel like a free for all frenzy, and any little action performed by mages, even casting protect, can cause them to die. So there's much less to do with people "doing their jobs right" as it is "nobody knows what their job really is because of the wacky hate system".

    Add in the fact that nearly every freakin' mob in the game uses ranged attacks, and even intelligent mages that know to keep the maximum casting distance between them and mobs are still defenseless from random death.

    If there was a logical enmity system like FFXI has then I would be the first to agree with you that playing your job well is the way to avoid dying. But there isn't. And players don't suffer from "easy mode" mentality in FFXI because of all the conveniences awarded them. The average FFXI player (that has been playing since before the advent of Abyssea at least) knows their job mechanics pretty well. Doomsday phrases like "there won't be any incentive for people to play their jobs well" are just naysay.
    (0)
    Last edited by Chocobits; 07-17-2011 at 07:54 AM. Reason: Forgot junk