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  1. #21
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    I'm down for some info on the engine. Seems like an important part of the overall development. Wasn't this same engine the one they used to run ff13? Cause damn that looked amazing.
    (3)

  2. #22
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by SydeBeheln View Post
    I'm down for some info on the engine. Seems like an important part of the overall development. Wasn't this same engine the one they used to run ff13? Cause damn that looked amazing.
    XIII, Versus XIII, XIII-2 and XIV.

    Heavily modified, of course.

    While it seems to be made for mainly PS3-architechture, they ported XIII to xbox quite easily (which is much closer to traditional PC's in design) so it can be improved here.
    (1)

  3. #23
    Player
    AngryNixon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    635
    Character
    Angry Nixon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    I wouldn't mind an update specifically talking about these things either.
    (5)

  4. #24
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Striker_Zero View Post
    Yeah, what's the deal with this? Haven't heard anything...
    Mostly because you generally don't hear about this stuff post launch of a game -- Specifically an MMO unless they're changing the engine used. You didn't even hear about backend information when Blizzard was working on Cataclysm beyond the stuff anyone could guess.
    (0)

  5. #25
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Nice thread. Finaly someone that start to think to seriuos thing.. They add can anything they/we want. But without some otptimization, in particular about the server issue, you can't have a smooth (and i hope dynamic) gameplay. (about the heavy engine you could solve with a powerful pc.. about the latency you can nothing. )
    (1)

  6. #26
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I want to know why they're so terrible and fail...PS2 Limitations for FFXI, Crystal Tools Limitations for FFXIV. Talk about it SE! Fuel my rage and hate for crappy servers >O
    (1)

  7. #27
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Betelgeuzah View Post
    I'd enjoy the current patches much more knowing that they are working hard at fixing the true core problems of the game that go beyond just game mechanic issues. As someone said, no game mechanic rehaul is going to have as large of an impact on the game as these fixes.

    Imagine a snappy, perfectly responsive and smoothly running FFXIV with no hiccups.

    That's what I want to see.
    i would have enjoyed the original game much more even pre-patches if they had the system working correctly. that was the biggest problem the game had originally was the lag the system had and it seems to be taking back seat to the other things. it doesn't matter what they improve because unless that is fixed it will never work out like anyone wants.
    (2)


    http://crystalknights.guildwork.com/

  8. #28
    Player
    InuraBera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania (1.0) / Ul'Dah (2.0)
    Posts
    160
    Character
    Inura Bera
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    I'd assume that this is a constantly ongoing thing, rather than something that will ever be mentioned outright - unless they need to make specific mention of it for whatever reason. Also, it has improved quite a bit since launch (still not perfect) but I'm guessing that a lot of the changes will end up with a move to a Client Side UI, particularly since Yoshi-P seems willing to allow some kind of UI modability outside of resizing and moving things about.

    I'd like to remark however, that I've had about three crashes and a few disconnects since I started playing back in September - crashes caused by me putting the graphics too high, and the disconnects by me kicking my router. Maybe I'm just lucky though...
    (0)

  9. #29
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by InuraBera View Post
    I'd assume that this is a constantly ongoing thing, rather than something that will ever be mentioned outright - unless they need to make specific mention of it for whatever reason. Also, it has improved quite a bit since launch (still not perfect) but I'm guessing that a lot of the changes will end up with a move to a Client Side UI, particularly since Yoshi-P seems willing to allow some kind of UI modability outside of resizing and moving things about.

    I'd like to remark however, that I've had about three crashes and a few disconnects since I started playing back in September - crashes caused by me putting the graphics too high, and the disconnects by me kicking my router. Maybe I'm just lucky though...
    Seriously, nothing has been done since September. Some little tweaks, but not what the game needs.

    It's not even about disconnects or crashes. The game is simply sluggish anyway you look at it. From the time it takes to deliver the action once you press a button during combat (seems like 2000ms ping) to the way it kicks your PC to the balls no matter what settings you use, stuttering in cities and heating up your GPU.

    This bottleneck ruins the game, but it can also save it when properly taken care of. The difference will be mindblowing if we ever get to see it.
    (6)

  10. #30
    Player
    Shipp's Avatar
    Join Date
    Jul 2011
    Posts
    263
    Character
    Shipp Atori
    World
    Brynhildr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by InuraBera View Post
    I'd assume that this is a constantly ongoing thing, rather than something that will ever be mentioned outright - unless they need to make specific mention of it for whatever reason. Also, it has improved quite a bit since launch (still not perfect) but I'm guessing that a lot of the changes will end up with a move to a Client Side UI, particularly since Yoshi-P seems willing to allow some kind of UI modability outside of resizing and moving things about.

    I'd like to remark however, that I've had about three crashes and a few disconnects since I started playing back in September - crashes caused by me putting the graphics too high, and the disconnects by me kicking my router. Maybe I'm just lucky though...
    You're lucky. A lot of us are having stuttering issues anytime we enter a city. It doesn't even have to be populated by players. I get hiccups in Limsa when there is absolutely nobody around. It's worse now for me than it was 3 months ago. It was the same way with XI. It was never optimized for a PC. I can walk into Jeuno, WG, whatever and get abysmal FPS on a GTX 460 and Hexacore processors. SE just doesn't know how to optimize games for PC.
    (3)
    Last edited by Shipp; 07-18-2011 at 01:52 AM.

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