Yes it's a simple question : what's the status of these changes after 10 months?



Yes it's a simple question : what's the status of these changes after 10 months?
Rédacteur sur JeuxOnline FFXIV : http://ffxiv.jeuxonline.info/
Twitter : https://twitter.com/JOL_FFXIV
All that is certain is that they haven't actually worked on the servers&engine extensively for 10 months. The new management decided to tackle the issues with Hashimoto's help, so I'd guess they have been researching, testing and adjusting for half a year now.
I wouldn't be surprised if it takes them another 6 months to implement the changes to the live servers (on top of everything else they need to be careful not to corrupt our characters) but as said previously, we could still get an answer out of them in regards to what's going on right now.
I'd enjoy the current patches much more knowing that they are working hard at fixing the true core problems of the game that go beyond just game mechanic issues. As someone said, no game mechanic rehaul is going to have as large of an impact on the game as these fixes.
Imagine a snappy, perfectly responsive and smoothly running FFXIV with no hiccups.
That's what I want to see.
Last edited by Betelgeuzah; 07-17-2011 at 06:07 PM.




i would have enjoyed the original game much more even pre-patches if they had the system working correctly. that was the biggest problem the game had originally was the lag the system had and it seems to be taking back seat to the other things. it doesn't matter what they improve because unless that is fixed it will never work out like anyone wants.I'd enjoy the current patches much more knowing that they are working hard at fixing the true core problems of the game that go beyond just game mechanic issues. As someone said, no game mechanic rehaul is going to have as large of an impact on the game as these fixes.
Imagine a snappy, perfectly responsive and smoothly running FFXIV with no hiccups.
That's what I want to see.
http://crystalknights.guildwork.com/
I'm down for some info on the engine. Seems like an important part of the overall development. Wasn't this same engine the one they used to run ff13? Cause damn that looked amazing.
XIII, Versus XIII, XIII-2 and XIV.
Heavily modified, of course.
While it seems to be made for mainly PS3-architechture, they ported XIII to xbox quite easily (which is much closer to traditional PC's in design) so it can be improved here.


I wouldn't mind an update specifically talking about these things either.


Nice thread. Finaly someone that start to think to seriuos thing.. They add can anything they/we want. But without some otptimization, in particular about the server issue, you can't have a smooth (and i hope dynamic) gameplay. (about the heavy engine you could solve with a powerful pc.. about the latency you can nothing. )


I want to know why they're so terrible and fail...PS2 Limitations for FFXI, Crystal Tools Limitations for FFXIV. Talk about it SE! Fuel my rage and hate for crappy servers >O

I'd assume that this is a constantly ongoing thing, rather than something that will ever be mentioned outright - unless they need to make specific mention of it for whatever reason. Also, it has improved quite a bit since launch (still not perfect) but I'm guessing that a lot of the changes will end up with a move to a Client Side UI, particularly since Yoshi-P seems willing to allow some kind of UI modability outside of resizing and moving things about.
I'd like to remark however, that I've had about three crashes and a few disconnects since I started playing back in September - crashes caused by me putting the graphics too high, and the disconnects by me kicking my router. Maybe I'm just lucky though...
Seriously, nothing has been done since September. Some little tweaks, but not what the game needs.I'd assume that this is a constantly ongoing thing, rather than something that will ever be mentioned outright - unless they need to make specific mention of it for whatever reason. Also, it has improved quite a bit since launch (still not perfect) but I'm guessing that a lot of the changes will end up with a move to a Client Side UI, particularly since Yoshi-P seems willing to allow some kind of UI modability outside of resizing and moving things about.
I'd like to remark however, that I've had about three crashes and a few disconnects since I started playing back in September - crashes caused by me putting the graphics too high, and the disconnects by me kicking my router. Maybe I'm just lucky though...
It's not even about disconnects or crashes. The game is simply sluggish anyway you look at it. From the time it takes to deliver the action once you press a button during combat (seems like 2000ms ping) to the way it kicks your PC to the balls no matter what settings you use, stuttering in cities and heating up your GPU.
This bottleneck ruins the game, but it can also save it when properly taken care of. The difference will be mindblowing if we ever get to see it.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





