With 7-8+ mobs, I typically will B2MB+bane one mob on say the right edge of the group, then find another mob on the left edge of the group to B2MB+Bane. This gives maximum uptime on mobs, instead of giving remaining mobs half spent DoTs.I'm still not sure why this is.
Even on pulls larger than 4 mobs I find Summoner AOE is pretty good. Starting with Shadow Flare and Miasma II while the Tank is grouping up the Mobs.
When the mobs are grouped you can DoT up an outside one and Bane. Then DoT up another that is centered between Mobs that Bane missed to further spread Bane. (up to 8 mobs)
Only about 6 GCD before you have your full arsenal out and can start BlizzII spam or keep Miasma II up.
If there's only 7 mobs you can usually Contagion your DoTs and then Bane. Then Blizz spam until Bane is up again and Bane off the mob closest to the ones without DoTs. They'll almost always take priority to get hit.
I've pulled hate with AoE as a SMN because tanks underestimate our potential and don't properly hold hate on the entire mob. It's certainly nothing to sneeze at, especially since if you Bane properly the total DPS is ridiculous + popping a shadowflare over everything. Wuuuuuuut.
This was all I could see to add.. Rouse is a good CD, only 60 sec so you should use it frequently. If you are going to use Enkindle, be sure to use it with both Rouse + Spur up.
The rest of your rotation seems about right. Use Fester right after Bio2/Miasma/Bio if single target (this allows you to squeeze in 2 Festers, sometimes 3, while Raging Strikes is up), use Contagion right after Bio2/Miasma/Bio, swiftcast Shadow Flare, then Bane, then Miasma 2 on multi-target (this offers most uptime while waiting for GCD)
Last edited by whiskeybravo; 05-09-2014 at 11:57 PM.
Yeah, you have to do that for 8 mobs. But for 6-7 as long as I don't have to save Contagion for something coming up I'll just BlizzII spam till Bane comes back up and spread the extended DoTs to more mobs.
It might only be a small boost but since I have to wait on Bane I may as well be AOEing since the extended DoTs will get an extra tick.
If you are waiting 10 seconds for another Bane, why not just use that time to B2MB a mob on the other side then Bane? It really doesn't make the most of Bane to spread half-duration dots, with exception to 15% chance dot duration resets.. Then you can blizz2 spam while melting all their facesYeah, you have to do that for 8 mobs. But for 6-7 as long as I don't have to save Contagion for something coming up I'll just BlizzII spam till Bane comes back up and spread the extended DoTs to more mobs.
It might only be a small boost but since I have to wait on Bane I may as well be AOEing since the extended DoTs will get an extra tick.
EDIT: at 6 or less mobs I tend to just Bane once, then manually B2MB the remaining, since you can't really control which mobs get Bane'd.
Last edited by whiskeybravo; 05-10-2014 at 03:49 AM.
what is B2MB?
It also might be worth mentioning that your tanks parser might not be reading your egi's damage properly.
Because I'd be spreading the Contagion'd DoTs again, which will have an extra 5 seconds compared to normal DoTs once Bane comes back up.If you are waiting 10 seconds for another Bane, why not just use that time to B2MB a mob on the other side then Bane? It really doesn't make the most of Bane to spread half-duration dots, with exception to 15% chance dot duration resets.. Then you can blizz2 spam while melting all their faces
EDIT: at 6 or less mobs I tend to just Bane once, then manually B2MB the remaining, since you can't really control which mobs get Bane'd.
Ahh, I see what you're saying now. Do you ever notice it spreading dots to a mob that already has dots ticking? This is more of a general concern I have (not directed at your strategy specifically) whether there is any sort of detection when using Bane, like does it know not to re-apply dots to mobs that already have the dots ticking?
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